Garry's Mod

Garry's Mod

MeshCloth
Ragdolls
will this cloth hold ragdolls?
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idk try it your ♥♥♥♥♥♥♥ self
CrazyBubba  [utvecklare] 6 apr, 2015 @ 16:03 
Depends on the ragdoll and quality setting of the cloth. Most ragdolls seem to fall through it sadly. :(
Haywood 6 apr, 2015 @ 16:14 
are you going to fix it bubba?
Appeltaart 7 apr, 2015 @ 4:18 
if this ever gets improved i can't wait to ragdoll my friend and put him in a cloth bag C:
CrazyBubba  [utvecklare] 7 apr, 2015 @ 6:59 
I looked in to making higher quality settings for ragdolls, but they glitch the cloth out and cause crashes. I'll keep looking into other solutions.
suicidal.banana  [utvecklare] 8 apr, 2015 @ 4:51 
Simply put this is near impossible, with the MeshCloth in its current form, ill try explain why; when you see the Cloth being created you see cubes right? and when you set net or cloth & net you see the ropes that connect the cubes? and if you screw with the quality setting, the distance between the cubes increases or decreases. Finally, notice how the cloth is sorta elastic? you can pull cubes apart further then they get spawned.

Now the thing is, only the cubes are solid, and will effectively "hold stuff", but the ropes are not solid (and no, cant be made solid either) so they dont "hold stuff", now think about a cloth, its a grid of solid dots connected by non solid lines, that tend to be elastic (because thats just how ropes work in Source)

Now you should be getting a picture in your head as to why the cloth will suck at holding ragdolls (and in fact most 'thin'/small objects) the ragdoll would just rest on some solid dots, but because the Cloth is partially elastic, the thing will sag under the weight of the ragdoll, wich in turn increases the distance between the solid dots, creating big gaps of not solid stuff.

So to summarize, what happens is that the ragdoll simply falls trough the cloth because as far as the physics engine is aware, the cloth isnt a single solid object, its a grid of tiny solid objects roped together, and the ragdoll fits trough the gaps with ease, even at the highest quality setting.

I will try come up with some solution to this problem for the "MeshCloth Pro" (see other thread for details on what that is) but dont pin me down on it, it very much remains to be seen if itll ever be possible to overcome this bug.
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