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I mean, changing the message to "Enemy ship detected" or something like that, or remove totally the message?
edit:
Also it would be usefull to be able to "set" the point of spawn of the AI ships :)
As for changing the spawn location, I like the idea. Will add that feature in the next update.
My friends and I love this kind of stuff.
However, a Requests maybe You can create a list that we can print out with all commands.
it will make things easier while playing the game.
Drone fleet includes
Mothership Drone
15 different small drones
5 large drones
Player controlled drone squads for protection. They can also issue orders to their drones to (travel to, patrol, guard, attack, go find enemies)
The way my system choses targets though is basically I built a 2km detection range of enemies. When a drone finds a new target then the mothership will issue fleet commands to some of its drones to go take care of the target.
If drones randomaly die then search parties are sent to investigate.
In addition to that, a special drone class called hunters have 5km scan range and look for targets.
All of this is done as a mod so the detection ranges can be changed to whatever.
I think maybe you took too long to release updates to your mod
I will probably release mine in a month or so once i get custom ship spawning working (at the moment I am using a hackjob way of spawning custom ships)
Well, that and given all of the time I have put into this project 200+ hours I have gotten a bit burned out from fixing patch update stuff. I understand it is a bit dickish to talk about this mod as I did without releasing it, but I expect it will be a featured mod because the people who have tested it thought it was just amazingly cool :)
You dont need them to do path finding, just implement a way for ships to detect if there is an object in their path, you should be able to calculate the angle of where the objects you intend to avoid are in relation to you. Once you get the collision sphere from the IMYGRID entity it will tell you how wide the object is so you can calculate a destination that both angles you around the object and still keeps you going twords your target
P.S. If you decide to re-use code from my mod (or just plain-out build on top of it), I would appreciate some credit. While I obviously did not copyright this code, I am a big fan of the GNU ideology.
Edit:
also how do you spawn multiple custom ships? i am pretty board of spawning OOOOONNNNEEEE SSSSHHHHHIPPPPPP AAAATTTTT AAAAA TTTTIIIMMMEEE. it would be nice to have one big fleet of ships coming at you and you are sitting there with one massive ship
You have to understand that the code, as it stands, has reached the limits of its potential. It was written to be a small project to run personal tests, I had no idea the community would be so happy to receive it. The next step is a rewrite from scratch (if you saw the code, you would understand that it is one HUGE mess). The rewrite is obviously gonna take time and effort. I have already started the planning stage.
The next major release will include:
From there I will start thinking about creating blocks.