Space Engineers

Space Engineers

AI Enemies - Waves of NPCs
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Update: 3 Sep, 2016 @ 12:34pm

Fixed issues fixed by recent game updates

Update: 10 Apr, 2016 @ 11:03pm

-Fix compilation issue
-Movement system broken by last update (will require re-writing)

Update: 19 Mar, 2016 @ 6:01am

-Fixed errors caused by game patch
-Improved AI target finding. Now nearby players will be chased at random instead of always chasing the absolute nearest player.

Update: 9 Mar, 2016 @ 2:34am

-Added speedlimit command
-Hopefully resolved issues where modded guns would be wrongly re-loaded with vanilla ammo

Update: 8 Mar, 2016 @ 2:07am

-Added try-catch statement to two places in the new network-commands feature. Hopefully these will resolve the reported crashes.

Update: 4 Mar, 2016 @ 11:06am

-Final bug-fixes
-Officially working on dedicated servers

Update: 4 Mar, 2016 @ 10:35am

-Fixed new bug created by previous bug-fix
-Hopefully first build to be operational on dedicated server

Update: 4 Mar, 2016 @ 10:26am

-Bug fixes
-Pushed for dedicated server debug

Update: 3 Mar, 2016 @ 6:05pm

-First implementation of commands-over-network
-Very large update
-Likely to have several bugs

Update: 28 Feb, 2016 @ 10:58am

Updated mod to fix game api changes