Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
My suggestions:
- Fire/Ice Hound options
- Characters allowed to give hounds a custom name
- Allowing the hounds to only follow the character who created it
- Feeding them to recover their health instead of auto recovery
- Hound manure after feeding them
- Sleeping at night unless player is attacked
-Thanks! ^^
-Fire/Ice hounds are already a thing, I just updated it last night before this thread went up. Feed the hounds a red/blue gem to get them to transform. Red makes their attack stronger, blue makes them heal faster.
-I'm going to give them a list of random names to choose from already, I'll see about adding a special case to make it certain characters though.
-Haven't tried it, but I think you can heal them with healing salves/honey poultices. But if you've looked at it heal with the health display mod, you'll see they don't really need to be healed unless you're fighting something REALLY nasty like a giant or bee swarm. Other than that I've never had them die. Just make sure to give them some time between fights to heal up and you should be fine, alternately go for blue!
-Doggie treats! The collar just summons them from another world, they like people so they follow you around. Give a dog a treat, and it'll follow you for life! Shall definitely set this up when I get a chance.
-Poop OP pls nerf. Just pen a Koala. Or go feed a pig. :P
-Maybe. I left it so it doesn't sleep so that people who want to explore at night can do that. To make it sleep I'd have to rewrite their brains which I haven't touched in quite a long time. I'll see, if people like the idea then I'll go ahead and go through the extra effort to let it sleep at night while in light. (Main issue is making it only sleep in the light, not sure how to check for that...)
Yeah, they do like to be pretty close. You could always let someone else borrow the puppy while doing basework, or walk towards/away from them to get them to move. Not really sure of a good way to get them to sit. Would an interdimensional puppy even want to just sit? No idea what to use as the command honestly.
Due to popular(ish) demand, sleeping puppies is now a thing. Cheers~
If you don't hit your friend, the hounds will never just attack them. They're fairly well-trained. If your friend decides to smack one it's going to bite back though.
I have new hound ideas, if you read my comment you know some stuff i want, now i would like some other hounds, yellow gem, holy hound, it could be have insane regen, almost no health and can be like a scout, orange gem makes either a magic hound which has a magic ranged attack or it can make wargs, of all kinds, scout warg that spawns scouts on hit and etc. so yeah id like the new hounds, also, are my hounds suppose to auto attack pigmen or is my game glitching?
There sort of is a 'yellow' hound since they can become a golden hound. Sort of a secret how to get it though...A ranged version might be interesting to do though. For them attacking pigmen, they aren't supposed to attack anything unless either you attack an enemy or an enemy attacks you.
Also I'm working on puppies. ;P