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For a start I need to tell that I didn't finish the map yet - this is a concept of my idea (somehow it become really advanced for a concept):
- how player can make choices - this is important because such thing wasn't in DL and I didn't know It is a right direction to make it and if it will be fun to choose. After feedback from many players I know that it isn't clear enough but the choices are right thing to have in my map. I need to work on the moments where players make the decisions, and also consequences of decisions.
Here's what it will look in The Tunnel v2: http://veter.pl/shoot/TheTunnel_choice_yes.jpg .
- how survivors will interact with player and geometry, and if rescuing them is something that I as a player want to do. The escort is only moving NPC from one place to another but they move, and thats a start. Next thing will be allowing Yakup and Udin to fight with player side by side. And add fighting with zombies while escorting.
- I know that horror here is not as most of players expected, the map has some solid options to scare the ♥♥♥♥ out of player - but I had to decide if I want to make some things on the map clearer, write dialogs, add some medkits and stuff OR add some scary moment on the path of player. Which is important but not as the dialogs and rest of the gameplay. The time was the limit - so I leave horrorness for v2 of my map.
- The bossight ( It's not Rahim but Tahir ;) ) needs to be fixed. First of all his guards are immortal due to bug while changing theirs presets (from pro-player to counter-player), that im fixing. The second thing is that Tahir in DL can be killed ONLY by white weapon, so same is here. I want to change that in next update.
- Shotgun and UV lights - it helps a lot to clear the sewers, and actually you can't do this without the shotgun. I didn't have time before but in the new version player can kill voaltiles without fighting with them (if you choose so, still shotgun is available). Using some magic switches in room that he will find on way out: http://veter.pl/shoot/TheTunnel_generator.jpg .
- The UV lights given to Udin - yup this doesn't make sense where you go there to escort survivors and he thank you for the lights. This is because I decided to cut the way back before meeting Tahir due to backtracking. I need to re-design that part of quest to make this lights thing solid, or maybe that shouldn't be UV lights at all, maybe something that can help escort the survivors.
Thanks again and see you in The Tunnel v2 :)