Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
And Why I need 300 to 500 popcap is because if I play win condition as Annihilation,then I have to annihilate almost all of the enemy units(including enemy structures) to win a match,but,if I play win condition as Victory Point,then I think 195 to 250 popcap is enough because in this mode,I only need to keep the front-line not to be destroyed,then I will win the game.And one more thing I want to notice you is that I think no matter what the two kinds of win condition is,on this map,Germany always need less population cap than Allies to win the war,just because Germany has very strong defense system in this Day-D map and there are only two narrow roads for engaging!About my situation: I have experienced play as German with Victory Point succesfully,but now,I want to simulate the Allies in those historical years:not just fight for few Victory Point,but aliies need to gradually go deep into heart of german area and annihilate all of the recalcitrant german they encounter.So,I recently play as allies,win condition is Annihilation,so,I need larger popcap to ensure allies could annihilate all threats on german's highland.