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Simply disabling the renewable option, and even deleting all the renewable code within the modmain.lua and the 2 renewable lua files didn't fix the problem (I kept deleting until literally everything was empty and it still didn't work lol).
It didn't fix until I simply deleted the 2 renewable lua files. So I think there might be a file naming problem.
I'll post a note on the main mod page that it is incompatible with Renewable World.
The mod's settings are all set to default values. I am not sure what the players where doing when the latest crash occured, as I wasn't online.
Below is my log file. It's very long, I think you'll only be interested in the error at the end. Warning! My browser slows down when loading the page.
http://pastebin.com/p9z6sCFz
If you want, I can post just the error.
My server crashes upon generation using this mod after the Caves update this week. I have everything set to default on the mod and the game itself.
Log: http://pastebin.com/9xNZRsAQ
Before the Caves update, I could get this mod working no problem.
The error log points to Fix Multiplayer mod, that is where the error is generating from. Turn off the "World regeneration" on cave server part (you can keep it for the overworld and it also works with Infused Biomes feature) and also turn off the "multiple chesters" option. You should also go notify the author that his mod has bugs after the Cave update.
Note that chester eyebones can not be found in cave only servers, even if you enable the multiple chester option. (I may add an option in the future, but for now I feel that chester eyebones shouldn't be found in caves).
The only thing that has not yet been tested is when you have a multilevel server and change between servers. I don't think it will cause crashes, but you might receive starting items again when changing servers and chesters may behave weird.
Also a side request, could you make the world resource generation a standalone mod with configurable options for every prefab so it's flexible and don't come with any additional "components" which are not needed, because your way of implementing the resource renewal is so far the best i think. If you are not up with the task and with your permission i could make it standalone on my own and give you credits of course? Because i am using your mod for mostly resource renewal and map revealer, although the last one is not working on dedicated servers anymore.