Space Engineers

Space Engineers

Gravity Accellerated Weapon: A-113 GAW 1A v1.41 (Vanilla)
RyansPlace  [developer] 30 Jul, 2015 @ 10:46am
Bug Reports and Other Issues
As the title says.
Last edited by RyansPlace; 1 Aug, 2015 @ 8:59am
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Showing 1-5 of 5 comments
Shaddap 31 Jul, 2015 @ 4:51pm 
Select OG ordinance>Build Ordinance>Fire. The ordinance flies away fine but when the antenna turns on it's green and I can't control it from the Shift+K Menu
RyansPlace  [developer] 1 Aug, 2015 @ 8:57am 
*Shaddap: It's an ownership issue. I hoped the projectile BP ownership would transfer to the operator that pasted the GAW, but that's not the case (i'm still learning ownership). So here's the fix.

1. In creative, print one each: the 113E KAPPOG and 113F HEPOG guided projectiles. Depower the merge blocks after each one is printed and cut (CNTL X) and paste (CNTL V) the projectiles to move them outside the weapon.

2. Access the projectile menu's (you'll have to temperarily attach a control panel block to access the 113E) and change ownership of each projectile's antenna and remote control to yourself. Copy the updated projectiles and save them as your personnel blue prints using their assigned names.

3. On the GAW 1, toggle the projectile select switch to 113E to power on that projector, then access the control menu and do a search for projector 113E. Load your new blue print for that projectile (113E projectile goes to 113E projector, etc). Repeat the same process for the 113F and ensure you check that each projectile's blueprint is lined up with the GAW's merge block.

4. Change ownership of the GAW 1 antenna's and remote to yourself.

5. Save and conduct a test fire. Everything should work. Be sure to exit control of the GAW 1 remote before atttempting to access a projectile in flight (hit T right after firing followed by K).

I'm eventually going to upload the projectiles to steam to make this process easier. I'm redeploying from Iraq this weekend so will be out of the net while I get reestablished back in ther states.

cheers,
-Ry
Last edited by RyansPlace; 3 Aug, 2015 @ 3:45am
Shaddap 2 Aug, 2015 @ 3:48pm 
Thanks! Keep safe.
SonicSparks 26 May, 2016 @ 1:35pm 
Everytime I spawn in this Blueprint, I get in the seat, and press 2 to access the remote control. Any slight movements shake the entire structure violently, but doesnt break anything as of yet. Physics Problem?
RyansPlace  [developer] 28 May, 2016 @ 7:24pm 
Originally posted by Dashie:
Everytime I spawn in this Blueprint, I get in the seat, and press 2 to access the remote control. Any slight movements shake the entire structure violently, but doesnt break anything as of yet. Physics Problem?

Ensure the turret lock (landing gear) is disengaged. It's no longer effective since they changed the landing gear mechanitcs several months ago. You may want to do that before entering the seat.
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