Reassembly

Reassembly

Reassembler
 This topic has been pinned, so it's probably important
Galenmacil  [developer] 6 Feb, 2019 @ 2:53pm
Known issues
- Attempting to mirror any Reassembler specific custom shapes block will revert that block to a cube shape. This is an issue with Reassembly itself.

- The "Knonewt(TM)" block, while having some fun properties, can cause trouble if overused. Spinner most notably should not use this block otherwise they may send you or a station into a high speed trajectory further out in the galaxy!

- A long standing problem with "ROOT" type block is still not resolved. Be aware that if you have a root type block in any blueprint, it will prevent newly spawned seeds, from the seeds planter or from a grown up plant, from growing. Also, testing shows that the game might crash when moving around a galaxy with lots of plants already grown in it. So my advice for root block: Have the blueprints ready when entering a newly generated galaxy after traveling into a wormhole.

- The "FIN" feature on thrusters. It is only recommended to have them placed at the rear side of a ship. They induce high drag in any direction other than the one they are intended for.
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Krampus Kraut 13 Jul, 2019 @ 2:46am 
Hey. I love this mod, but I'm having some issues. I've created my own station, but it's only spawning the cheap starting ships, and nothing else. (I have plenty of other ships it could spawn.) It's created a circle of groupie tiny useless ships.
Galenmacil  [developer] 13 Jul, 2019 @ 6:18pm 
You should be able to define what any station should spawn via its "Children" slots... You have to enter "Command" mode then press the "View Ship" key while hovering said station. The spawn slots are the 4 in the upper right section of the screen. Make sure your station has enough "R" to actually be able to spawn requested designs. You can add "R" containers to increase the maximum amount a station can hold.
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