Reassembly

Reassembly

Reassembler
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Galenmacil  [developer] 15 Jul, 2015 @ 4:04pm
Proposed changes for Reassembler v1.4
I am pretty close to pushing Reassembler v1.4 to Steam Workshop. There is only one thing delaying me: The asteroid structure building.

After playing for a while with it, here are some pros and cons:

+ You can define "Rooted" blueprint and these structures will be used just like ships but for asteroid building. This is pretty awesome by itself!
+ The number of structure that spawn on asteroid can get pretty high. Providing they have weapons, this can help a lot when fighting against strong opposition.

- The mechanic that control how and when said structures start to appear is rather unclear. Sometime you will see them appear in regions you control, sometime not. Sometime they will replace regular stations as well... I a game, the main region I had control of was filled with building right after a save/quit/reload!
- The flag you have to define for the faction in "regions.lua" cause starting region to be mostly void of plants. So starting up can get even harder...
- There is a potential unbalancing issue caused by massive heavily armed "hives".
- Potential integration problems with an existing game: Loss of all stations happened, had to enter a wormhole and warp to a "new beginning in a galaxy far, far away..."

Should I go with this anyway? Should I wait for this part and just push other changes? What do you think?

P.S: Other changes include more shapes and sizes varieties for most hull/armor blocks, some color tweaking to better differentiate some blocks, a few tweaks to weapons naming and descriptions...
Last edited by Galenmacil; 15 Jul, 2015 @ 8:41pm