Medieval Engineers

Medieval Engineers

ME_EnvironmentWaterMod
Spelltree  [developer] 10 Jul, 2015 @ 8:14am
Troubleshooting #Can't save without mod activated
You can delete everything ingame BEFORE deleting the mod OR edit your Savegame!
( can be found at %AppData%\MedievalEngineers\Saves\ )


1.
create a copy of SANDBOX_0_0_0_.sbc to desktop (or NOT that folder !)
2.
Now open Sandbox_0_0_0_.sbc from Savegames into Editor
(Best to use something that highlights XML like notepad++)
3.
We start with the Watermesh , search for WaterProp
if you have placed a WaterProp you should find something like :
<MyObjectBuilder_EntityBase xsi:type="MyObjectBuilder_AreaMarker"> <SubtypeName>PR_WaterProb0</SubtypeName> <EntityId>182634458605985177</EntityId> <PersistentFlags>CastShadows InScene</PersistentFlags> <PositionAndOrientation> <Position x="617.192924499172" y="404.6915664678516" z="732.619827050781" /> <Forward x="-0.730960667" y="0" z="-0.6824196" /> <Up x="0" y="1" z="0" /> </PositionAndOrientation> </MyObjectBuilder_EntityBase>

Mark the whole stuff inside <MyObjectBuilder...> to </MyObjectBuilder...>

Now the Watermesh is gone !
4. - ~.
The new blocks are a little bit different... they can ''Grid'' together and are saved as CompoundBlocks ....

To find all the other Blocks you need to search for PRWaterpipe

If you have the first one, scroll up until you see the start of the EntityBase :
<MyObjectBuilder_EntityBase xsi:type="MyObjectBuilder_CubeGrid">
now mark everything until the next
</MyObjectBuilder_EntityBase>
and delete it !

Here is a complete Item you have to delete : (PRWaterpipeEnd in this case)

<MyObjectBuilder_EntityBase xsi:type="MyObjectBuilder_CubeGrid"> <EntityId>179247336841255498</EntityId> <PersistentFlags>CastShadows InScene</PersistentFlags> <PositionAndOrientation> <Position x="633.75" y="408.75" z="743.75" /> <Forward x="0" y="0" z="-1" /> <Up x="0" y="1" z="0" /> </PositionAndOrientation> <GridSizeEnum>Large</GridSizeEnum> <CubeBlocks> <MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_CompoundCubeBlock"> <SubtypeName>CompoundBlock</SubtypeName> <EntityId>150557561251320833</EntityId> <Min x="0" y="0" z="0" /> <BlockOrientation Forward="Forward" Up="Up" /> <ColorMaskHSV x="0" y="-1" z="0" /> <ShareMode>None</ShareMode> <DeformationRatio>0</DeformationRatio> <Blocks> <MyObjectBuilder_CubeBlock> <SubtypeName>PRWaterpipeEnd</SubtypeName> <EntityId>190789988890485860</EntityId> <Min x="0" y="0" z="0" /> <BlockOrientation Forward="Right" Up="Up" /> <ColorMaskHSV x="0" y="-1" z="0" /> <ShareMode>None</ShareMode> <DeformationRatio>0</DeformationRatio> </MyObjectBuilder_CubeBlock> </Blocks> <BlockIds> <unsignedShort>0</unsignedShort> </BlockIds> </MyObjectBuilder_CubeBlock> </CubeBlocks> <IsStatic>true</IsStatic> <Skeleton /> <LinearVelocity x="0" y="0" z="0" /> <AngularVelocity x="0" y="0" z="0" /> <XMirroxPlane xsi:nil="true" /> <YMirroxPlane xsi:nil="true" /> <ZMirroxPlane xsi:nil="true" /> <BlockGroups /> <Handbrake>false</Handbrake> <DisplayName>Grid 5498</DisplayName> <DestructibleBlocks>true</DestructibleBlocks> <CreatePhysics>true</CreatePhysics> <EnableSmallToLargeConnections>true</EnableSmallToLargeConnections> </MyObjectBuilder_EntityBase>

goon searching for PRWaterpipe until every
<MyObjectBuilder_EntityBase xsi:type="MyObjectBuilder_CubeGrid">
object is deleted.

if you like you can open Sandox.sbc in Saves folder and set
<EnableStructuralSimulation>false</EnableStructuralSimulation>
from true to false for testing... if everything goes well and you know everything won't collapse
you can put it back to true again...

don't forget to restart ME !

Thats All ... for now if there are other keywords in this mod to delete i will add them here.

Last edited by Spelltree; 10 Jul, 2015 @ 8:47am
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Showing 1-2 of 2 comments
Martazar 10 Jul, 2015 @ 10:32am 
I removed Watermesh, but still see the water everywhere. Or if I delete the mod, then still I can't save :( Still, any further help ?
Spelltree  [developer] 10 Jul, 2015 @ 10:59am 
you can upload it to workshop ... so i can have a look . or ... if you search for PR (case sensitive) ... what do you get in your SANDBOX_0_0_0_.sbc file ?
Last edited by Spelltree; 10 Jul, 2015 @ 11:00am
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