Counter-Strike 2

Counter-Strike 2

Training: Bot Aim V5D
Suggestion | Infinite Armor
Is there any way to make armor infinte? Like if I had God mode on, it would be nice to have constant armor as well, that way I don't have to worry about the aim punch once it's depleted.
Zuletzt bearbeitet von K12T6; 18. Juli 2015 um 13:11
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Beiträge 16 von 6
ZooL  [Entwickler] 4. Aug. 2015 um 8:18 
Well, I don't think it's possible. It only can work with Health, the other way would be giving armor each time you take damage... but the Armor sound would play each time and become annoying.
K12T6 4. Aug. 2015 um 9:57 
Ursprünglich geschrieben von ZooL:
Well, I don't think it's possible. It only can work with Health, the other way would be giving armor each time you take damage... but the Armor sound would play each time and become annoying.

Ah okay. Well thanks for the reply :-)
K12T6 10. Aug. 2015 um 11:59 
Why not have it auto regive it everytime it hits 0? That way the noise isnt playing all of the time, and it saves the player from having to toggle to button each time they run out.
ZooL  [Entwickler] 11. Aug. 2015 um 5:39 
Ursprünglich geschrieben von K12T6:
Why not have it auto regive it everytime it hits 0? That way the noise isnt playing all of the time, and it saves the player from having to toggle to button each time they run out.

sry for the late reply, well I could try something like:

When the player is hit 6 times, give armor
K12T6 11. Aug. 2015 um 8:55 
Ursprünglich geschrieben von ZooL:
Ursprünglich geschrieben von K12T6:
Why not have it auto regive it everytime it hits 0? That way the noise isnt playing all of the time, and it saves the player from having to toggle to button each time they run out.

sry for the late reply, well I could try something like:

When the player is hit 6 times, give armor

That be cool :) If you do implementation this it should be as an additional button so that its optional. That way those who play without infinite health can still die at the pace they might in a regular match.
K12T6 6. Sep. 2015 um 11:06 
Hey man, thanks for updating the map with this included! :D
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