Counter-Strike 2

Counter-Strike 2

Training: Bot Aim V5D
K12T6 18 jul, 2015 @ 13:11
Suggestion | Infinite Armor
Is there any way to make armor infinte? Like if I had God mode on, it would be nice to have constant armor as well, that way I don't have to worry about the aim punch once it's depleted.
Senast ändrad av K12T6; 18 jul, 2015 @ 13:11
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ZooL  [utvecklare] 4 aug, 2015 @ 8:18 
Well, I don't think it's possible. It only can work with Health, the other way would be giving armor each time you take damage... but the Armor sound would play each time and become annoying.
K12T6 4 aug, 2015 @ 9:57 
Ursprungligen skrivet av ZooL:
Well, I don't think it's possible. It only can work with Health, the other way would be giving armor each time you take damage... but the Armor sound would play each time and become annoying.

Ah okay. Well thanks for the reply :-)
K12T6 10 aug, 2015 @ 11:59 
Why not have it auto regive it everytime it hits 0? That way the noise isnt playing all of the time, and it saves the player from having to toggle to button each time they run out.
ZooL  [utvecklare] 11 aug, 2015 @ 5:39 
Ursprungligen skrivet av K12T6:
Why not have it auto regive it everytime it hits 0? That way the noise isnt playing all of the time, and it saves the player from having to toggle to button each time they run out.

sry for the late reply, well I could try something like:

When the player is hit 6 times, give armor
K12T6 11 aug, 2015 @ 8:55 
Ursprungligen skrivet av ZooL:
Ursprungligen skrivet av K12T6:
Why not have it auto regive it everytime it hits 0? That way the noise isnt playing all of the time, and it saves the player from having to toggle to button each time they run out.

sry for the late reply, well I could try something like:

When the player is hit 6 times, give armor

That be cool :) If you do implementation this it should be as an additional button so that its optional. That way those who play without infinite health can still die at the pace they might in a regular match.
K12T6 6 sep, 2015 @ 11:06 
Hey man, thanks for updating the map with this included! :D
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