Space Engineers

Space Engineers

Long Range Jump Drive (DX11) (obsolete)
Souper07  [developer] 13 Jul, 2015 @ 3:50pm
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Showing 1-7 of 7 comments
Commander_Jack 14 Jul, 2015 @ 2:49am 
It's a really nice mod, especially the model! But, maybe you should decrease the range of the jump drive? I'm suggesting this because imagine the lag it would create on a server, if some player suddenly teleported 75.000.000 km away? I'm almost certain a server would crash due to all the chunks it would have to load through. Personally, I think 200% of the jump drive range of the vanilla jump drive, would be more than enough :)
Last edited by Commander_Jack; 14 Jul, 2015 @ 2:51am
Souper07  [developer] 15 Jul, 2015 @ 12:41am 
Originally posted by PredatorFish:
I'm almost certain a server would crash due to all the chunks it would have to load through

I don't know how the code works for the jump drives but I'm pretty sure it doesn't care about the path to take in order to reach a destination, only the area around the destination. But, feel free to test it out, I haven't seen anyone complaining about lag yet. Even if there is an issue, I bet it will go away when they release the multiplayer re-code.
Last edited by Souper07; 15 Jul, 2015 @ 12:45am
Razordor 18 Jul, 2015 @ 5:44pm 
the recharge time compared to the normal jump drive is shorter. I think if you want to expand the jump distance by that much the power must be enormous and the recharge time equivalent to at least a day or more even. other wise I advise you cut down the jump distance. this is more of a warp drive than a jump drive at this point. I also suggest needing a greater computer, detector, and construction component cost. I hope this helps with refining it.
Souper07  [developer] 18 Jul, 2015 @ 8:33pm 
@Razordor As much as I hate doing math, I totaly agree with you that this thing is OP. I'm going to go back and crunch a bunch of numbers and see if I can't make this a bit more sensible.
JJWolf 21 Nov, 2015 @ 9:11pm 
Since the latest patch this mod is disabling ion thrusters from working. No mod clashes as I've tested it with just this mod enabled.
Souper07  [developer] 22 Nov, 2015 @ 1:26am 
Thanks for the heads up, I'll look into it.
Souper07  [developer] 22 Nov, 2015 @ 8:18am 
@JJWolf Does anything unusual show up in your SE log?
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