Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
The damage penalty is 20% only on body shot or burning targets and will stack, head shots will mini crit, and frostbite does 3 damage every half second for 2.5 seconds at 50% charge, 5 secs at 75%, and 7.5 seconds at 100%, apples on body shots, has 20% slow and with 1 seconds worth of fire immunity
+on headshot fills heat meter (3 crits till full)(sniper rifle ice melts)
full Heat meter sniper rifle catches fire and does afterburn.(rifle melts wait till regen)
+15% Faster movement speed while on fire
-40% Critical damage
Full charge bodyshot: Slow down victim for 5 seconds
On kill: Turn victim into ice
CONS:
+15% longer weapon switch
-25% damage penalty
- 30% damage penalty
- 25% slower charge rate
Sacrficing damage is something sniper doesn't really enjoy, especially if he cant rely on his charge. However, if hitting a target means it will be easier to collect a few heads, he will be all for it.
On hit by fire: Fireproof for 2 sec
Immunity to afterburn while active
Negatives:
This weapon deploys 15% slower
-20% damage penalty
(+) on kill, gain Icecicle
(+) uncharged headshot consumes one ice cicle, dealing the damage of a fully charged headshot
(-) an icecicle is consumed every time you fire the weapon regardless of if it even hits.
(-) -50% damage on bodyshot