Instalar Steam
iniciar sesión
|
idioma
简体中文 (chino simplificado)
繁體中文 (chino tradicional)
日本語 (japonés)
한국어 (coreano)
ไทย (tailandés)
Български (búlgaro)
Čeština (checo)
Dansk (danés)
Deutsch (alemán)
English (inglés)
Español de Hispanoamérica
Ελληνικά (griego)
Français (francés)
Italiano
Bahasa Indonesia (indonesio)
Magyar (húngaro)
Nederlands (holandés)
Norsk (noruego)
Polski (polaco)
Português (Portugués de Portugal)
Português-Brasil (portugués de Brasil)
Română (rumano)
Русский (ruso)
Suomi (finés)
Svenska (sueco)
Türkçe (turco)
Tiếng Việt (vietnamita)
Українська (ucraniano)
Comunicar un error de traducción
So I'm testing with test armor skin copied over to mod folder.
http://paste.kotrzena.eu/MTky
http://paste.kotrzena.eu/MTkz
No matter what I tried, armor always looks like clean armor. It works only if I put absolute path to sbc or refer relatively to texture in game's directory.
This doesn't seem fixable even with script because they're adding the paths to a different location where we can't edit (MyDefinitionManager.InitAssetModifiersForRender() and MyTextureChange is prohibited).
Bugreport it on the game's support site I guess xD
But I found a way to make it work
Check it out:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2184022909
One assumption was made that Steam downloads workshop items in the same Steam library where the game is installed.
Then I can just:
So you found some hacky workaround or they changed their restrictions?