Reassembly

Reassembly

NC R&D Experimental Weapons Arsenal
Space Hats  [developer] 18 Nov, 2015 @ 11:16pm
Suggestions if you feel like it
What do you think I should put in?
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Showing 1-5 of 5 comments
Randomnumbers 20 Nov, 2015 @ 7:05pm 
I'll take a bite. So... I was thinking about a melee drone launcher. Ideally, it is a rapid replicating (10/sec or so) drone with the tag "MELEE" on it (not a missile, a drone) that goes at high speeds and ram into enemy ships (high mass, high torque, and high acceleration, but a low lifespan to decease spamming). The result of this are "missiles" that completely ignore and go through shields and charge straight for the core with 5x melee damage increase. As a side effect, slamming into asteroids with an array of these missiles, unfired, usually cuts through the asteroid like butter, similar to the sentinel's armor but replicates much faster while the launcher is present. It can double as a close-range battering ram and a long-range missile launcher that ignores shields. Those 8000p agent scrubs won't know what hit them :3
Space Hats  [developer] 20 Nov, 2015 @ 11:45pm 

Originally posted by Randomnumbers:
I'll take a bite. So... I was thinking about a melee drone launcher. Ideally, it is a rapid replicating (10/sec or so) drone with the tag "MELEE" on it (not a missile, a drone) that goes at high speeds and ram into enemy ships (high mass, high torque, and high acceleration, but a low lifespan to decease spamming). The result of this are "missiles" that completely ignore and go through shields and charge straight for the core with 5x melee damage increase. As a side effect, slamming into asteroids with an array of these missiles, unfired, usually cuts through the asteroid like butter, similar to the sentinel's armor but replicates much faster while the launcher is present. It can double as a close-range battering ram and a long-range missile launcher that ignores shields. Those 8000p agent scrubs won't know what hit them :3
That's definitely a good idea, but I'm not too sure how I'd make them durable enough to not break on contact without making them invincible...
And I'm not sure, but I think shields flat out block drones too, I don't know, though, I can test it out.
Randomnumbers 18 Feb, 2016 @ 11:57am 
Heres a code for the aforementioned melee drone launcher. It actually works like it was meant to :D

{Inset Block ID, name="Hypersonic Missiles", features=LAUNCHER, group=8, shape=RECT_LAUNCHER1, points=250, health=20.000, durability=0.100, blurb="Launches swarms of missiles", density=0.250, fillColor=0x113077, fillColor1=0x205079, lineColor=0x3390eb, replicateBlock= {command={}, name="Dart" features=COMMAND|THRUSTER|TORQUER|MELEE, group=8, shape=ISOTRI_25_MISSILE, lifetime=1.000, health=16.000, durability=1.400, density=0.100, fillColor=0x150e52, fillColor1=0x635b8b, lineColor=0x3390eb, capacity=100.000, thrusterForce=100000.000, meleeDamage=2.000, thrusterColor=0x90808080, thrusterColor1=0x904060a0, torquerTorque=80000.000}, replicateTime=0.125, launcherPower=12.000, launcherOutSpeed=100.000},

And here are some derivatives of your comet missiles. These, too, are even more OP. Through some experimentation, these were the results of countless data corruptions, game restarts, and unending frustration. I think they're pretty cool.

{Insert Block ID, name="Ion Rocket Launcher", bindingId=1, shape=RECT_LAUNCHER1, scale=1, blurb="Fires a rocket that generates a plasma coating projectile near an enemy. Capable of blasting through a capital ship.", features=TURRET|LAUNCHER, group=8, durability=0.200, density=0.200, fillColor=0xaaaaaa, fillColor1=0x777777, lineColor=0x3390eb, points=2000, health=50.000, replicateBlock={command={}, name="Ion Rocket", features=COMMAND|THRUSTER|GENERATOR|EXPLODE|TURRET|CANNON|AUTOFIRE|SHIELD, group=8, shape=ISOTRI_25_MISSILE, lifetime=2.000, durability=4.000, density=0.300, fillColor=0x113077, fillColor1=0x77e5c4, lineColor=0x7effdcb, capacity=100.000, thrusterForce=8000.000, turretSpeed=250000.000, thrusterColor=0x90808080, powerCapacity=100000.000, thrusterColor1=0x904060a0, cannon={range=1200.000, damage=100.000, roundsPerSec=160.000, spread=360, power=0.100, muzzleVel=1.000, explosive=PROXIMITY, explodeRadius=50.000}, explodeDamage=1000.000, explodeRadius=300.000, generatorCapacityPerSec=10000.000} shield={strength=575.000, regen=100.000, radius=20.000, color=0x113077, damagedColor=0x373769, lineColor=0x3390eb }, replicateTime=8.000, launcherPower=50.000, launcherOutSpeed=1750.000},

{Insert Block ID, shape=RECT_LAUNCHER, bindingId=1, name="Ion Missile Launcher", features=LAUNCHER, blurb="Modified homing version of the Ion Rocket. Generates payload in increments.", group=8, durability=0.200, density = 0.200, points=2500, fillColor=0x113077, fillColor1=0x205079, blurb="Launches a comet missile that leaves a wake of plasma, good for crowd control", lineColor=0x113077, health=40.000, replicateBlock={command={}, name="Ion Missile", features=COMMAND|THRUSTER|TORQUER|GENERATOR|EXPLODE|TURRET|CANNON|AUTOFIRE|FREERES, shape=OCTAGON, group=8, lifetime=3.250, durability=0.300, density=0.300, fillColor=0x11077, fillColor1=0x77e5c4, lineColor=0x7effdcb, capacity=200.000, thrusterForce=18500.000, turretSpeed=500.000, thrusterColor=0x904060a0, powerCapacity=1000.000, thrusterColor1=0x904060a0, torquerTorque=1850.0000, thrusterBoost=2.000, thrusterBoostTime=2.000, cannon={range=2000.000, damage=175.00, roundsPerSec=30.000, roundsPerBurst=10, burstyness=0.999, spread=360.000, power=1.000, muzzleVel=0.100, explosive=PROXIMITY, explodeRadius=100.000}, generatorCapacityPerSec=10000.000, explodeDamage=2000.000, explodeRadius=300.000}, replicateTime=15.000, launcherPower=25.000, launcherOutSpeed=350.000},

Beware: implementing these into your mod will result in "OP" comments.
Space Hats  [developer] 27 Feb, 2016 @ 7:47pm 
I'll test these out sometime, I haven't done anything with this mod because everything but my steam library has turned black in the steam application, I can only go on the steam community through chrome, I'll figure out a way to update it through chrome at some point.
Star_Made_Knight 22 Apr, 2019 @ 1:18pm 
Perhaps some armour blocks and Stronger shield projectors
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