Don't Starve Together

Don't Starve Together

Mining Machine [DST] [Discontinued]
ZupaleX  [developer] 15 Sep, 2015 @ 4:36am
SUGGESTIONS
Hello, please post any suggestions here.

I will start by asking if you would like to see more mechanics with the skeleton, or more new mobs?
For the skeleton there was a suggestion of beeing able to make them follow you by giving the mtelltale hearts. We'll work on this it's interesting.

Would you like to see a specific loot table in the graveyards for the Machine?
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Showing 1-15 of 16 comments
BigDaddyBulge 15 Sep, 2015 @ 10:46am 
The skeleton idea is pretty cool, and maybe they could follow until they die? (Again)
ZupaleX  [developer] 15 Sep, 2015 @ 10:50am 
You mean, upon giving them a telltale heart? Yeah I guess something like that!
BigDaddyBulge 15 Sep, 2015 @ 11:49am 
Yeah just like getting a pig to follow you, just give the telltale heart, and maybe they follow until their (second) death.
I'M PRACTICING 4 Jan, 2016 @ 12:50pm 
Could we even have a seperate mod for necroamncy so we can control armys of them ( Make the tools to control them very expensive ) , And maybe be able to give them armor for more protection and weapons?
Last edited by I'M PRACTICING; 4 Jan, 2016 @ 12:51pm
ZupaleX  [developer] 4 Jan, 2016 @ 3:20pm 
I could put it in a separate mod and make a crossover with this one, yes
I'M PRACTICING 4 Jan, 2016 @ 3:41pm 
Originally posted by ZupaleX:
I could put it in a separate mod and make a crossover with this one, yes
Sweet man it would be great to contol them and have them not turn on you in dusk maybe even dead skeles could be brought back as them.
I'M PRACTICING 30 Jan, 2016 @ 5:44pm 
Oh maybe a mod so you can name you're followers like rename the pigman follower or rename glommer?
Jesica K-J 9 Feb, 2016 @ 11:55am 
Hello, awesome mod, I would like to ask, is it possible to make the mod so, that I can turn on turn off what kind of mob I would like or be ok to spawn?
Cause the mining mashine is producing so many lobster, I already have 14 in my world and only 1 slurper and a bet came out, I would like, if its possible, to turn lobster off
Jesica K-J 9 Feb, 2016 @ 11:56am 
Also, would it be possible to make the mashine dig up turfs from cave/ruins?
I'M PRACTICING 6 Mar, 2016 @ 11:07am 
When will necromancy mod be worked on exactly or never?
ZupaleX  [developer] 6 Mar, 2016 @ 5:57pm 
Mam I don't even have time right now to fix the bug on my existing mods, sorry
star 28 Apr, 2016 @ 8:53am 
For all your mods:
local function GetZupDebug() local f = GLOBAL.io.open("zupalex_comp_id.txt", "r") TUNING.ZUPALEX_DEBUG = f ~= nil if f then f:close() return true end end local MNZ_DEBUG = TUNING.ZUPALEX_DEBUG == nil and GetZupDebug() or TUNING.ZUPALEX_DEBUG or GetModConfigData("enable_spam") local old_print = print print = function(...) if MNZ_DEBUG ~= true then return end old_print(...) end
...Ofc it's better to comment out before publishing. :)
Last edited by star; 28 Apr, 2016 @ 5:13pm
ZupaleX  [developer] 28 Apr, 2016 @ 5:05pm 
I will definitely add a "enable_spam" config option. Just for the epicness of the name :-D
moolyien 17 May, 2016 @ 3:01am 
Do you plan on porting this to regular don't starve
ZupaleX  [developer] 17 May, 2016 @ 12:35pm 
Hey.
I do, I just don't know when. Hopefully some time late june, I will have more time
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