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Military academy don't show up to build and the forge of balance gives the lava forge bonus (+2 fire and scorching heat), and if you build the forge of balance you can build the poison maker, so you ended with +2 fire, +2 blight, inflict severy poisoned and scorching heat.
Some notes:
Goblin, Orc and Dwarf don't have any building that gives +1 gold per.
Nice mod by the way =D
I had another city that was giving a +3 (also Draconian) bonus with Shepered only on volcanic barrens.
The Arcane Armoury says it gives +2 resistance to Armoured Tier I and II units recruited there, but in fact it gives that bonus only to unarmoured units.
(p.s great mod - apart from these minor glitches a massive improvement in the game)
Today I have been working on adressing the bugs mentioned here.
Except for the bank one (still investigating), it should all be done soon.
I must first go through some testing.
It's also a moderate inconvinence (not really a bug) that Necromancers have no method to build markets or banks, thus not having a Gold specialization path.