Age of Wonders III

Age of Wonders III

City Developpement Mod
Zaelon  [developer] 25 Nov, 2015 @ 8:10pm
Bug reports
You can report bugs here and I'll try to adress them and keep you updated about it
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Showing 1-10 of 10 comments
PowerMaik 26 Nov, 2015 @ 7:57am 
There are some units, like the highelf swordman, who don't use the population.
Azghall 20 Dec, 2015 @ 5:05am 
Bugs:
Military academy don't show up to build and the forge of balance gives the lava forge bonus (+2 fire and scorching heat), and if you build the forge of balance you can build the poison maker, so you ended with +2 fire, +2 blight, inflict severy poisoned and scorching heat.

Some notes:
Goblin, Orc and Dwarf don't have any building that gives +1 gold per.

Nice mod by the way =D
Tussell 3 Feb, 2016 @ 7:20pm 
Had a bug today where having Sherperd & Butcher on volcanic (Draconian) was only giving a 3 population bonus and no gold bonus. Screenshot for reference: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=615500907

I had another city that was giving a +3 (also Draconian) bonus with Shepered only on volcanic barrens.
Apheirox 27 Feb, 2016 @ 10:57am 
The Bank building is bugged. It provides only 20% gold of what comes from the Marketplace rather than the total city gold, meaning it effectively provides only +1 gold.
Dunadd 27 Oct, 2016 @ 3:32pm 
Forge of Balance building does not give the Slayer abilities to units recruited in that city that it's meant to.

The Arcane Armoury says it gives +2 resistance to Armoured Tier I and II units recruited there, but in fact it gives that bonus only to unarmoured units.

(p.s great mod - apart from these minor glitches a massive improvement in the game)
Dunadd 27 Oct, 2016 @ 3:32pm 
Can confirm Tussell's shepherd and butcher not working properly on barren volcanic land - only 3 food, no gold bonus.
Zaelon  [developer] 8 Aug, 2017 @ 9:47pm 
Hello,
Today I have been working on adressing the bugs mentioned here.
Except for the bank one (still investigating), it should all be done soon.
I must first go through some testing.
Apheirox 21 Aug, 2017 @ 12:38pm 
I'm excited about you resuming development since I installed your mod again. I'll be on the lookout for anything else that may require adjustment. This is an impressive amount of content you're offering here. :-)
Zaelon  [developer] 1 Sep, 2017 @ 9:23am 
I think I have adressed most bugs listed but there may be some left. Thing is one coworker is absent and I have to work her shifts, so I'm much less free now but if there are still problems I will look into it.
There isn't a way to build the Stone Mason. While Lumber will upgrade with a Sawmill, Quaries don't upgrade further.
It's also a moderate inconvinence (not really a bug) that Necromancers have no method to build markets or banks, thus not having a Gold specialization path.
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