Age of Wonders III

Age of Wonders III

New Dawn
galdershawron  [developer] 1 Oct, 2015 @ 12:02am
New Dawn: Features and info
Work in progress - we are working on compiling a list of features that have already been implemented in our mod, and probably going to list features we are working on in this section. Stay tuned!
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Showing 1-15 of 32 comments
galdershawron  [developer] 1 Oct, 2015 @ 11:19pm 
Updated 2/11/2015

Race specific units Unit Tier Building Skill Race Command

Halflings
Halfling Guardhound Tier II Barracks
Halfling Armored Ponyrider Tier III Master's Guild
Halfling Sherif Tier III War Hall
Halfling Party Cart Tier III Master's Guild Logistics
Halfling Veteran Sherif Tier IV Grand Palace

Humans
Vagrants Tier I Public Baths
Master Sergeant Tier II War Hall
Human Bishop Tier III Great Temple
Elite Pikeman Tier III War Hall
Human Count Tier IV Grand Palace
Human Battlemage Tier IV Grand Palace

High Elves
Elven Mageguard Tier II War Hall
Elven Magician Tier II Laboratory
Elven Eliminator Tier III Masters' Guild
Elven Magus Tier IV Grand Palace

Draconians
Draconian Broodguard Tier II War Hall Military I
Draconian Incinerator Tier III Masters' Guild
Red Drake Tier IV Grand Palace

Dwarves
Dwarven Battlerager Tier III War Hall Military II
Dwarven Elite Guard Tier III War Hall Military III
Dwarven Runemaster Tier III Great Temple
Dwarven Runelord Tier IV Masters' Guild
Dwarven Geomancer Tier IV Grand Palace
Dwarven King Tier IV Grand Palace

Frostlings
Fenrir wolf pack Tier II Great Temple
White Drake Tier IV Grand Palace
Frostling Cryomancer Tier IV Grand Palace
Fenris Tier IV Grand Palace

Goblins
Blight Surgeon Tier III Great Temple
Inbred Troll Tier III Store House Military Upgrad 2
Goblin Mutant Tier IV Grand Palace
Blight Lord Tier IV Grand Palace

Orcs
Orc Elder Tier III Great Temple
Orc Blademaster Tier IV Grand Palace
Orc Behemoth Tier IV Grand Palace Military Upgrade 3
Orc Raider Tier II
Orc Raid Leader Tier III

Tigrans
Tiger Rider Tier II War Hall
Panther Outrider Tier III Masters' Guild
Desert Mystic Tier III Great Temple
Claw Storm Tier IV Grand Palace


Class Specific units

Dreadnought
Grenadier Tier II Dreadnought I Modern Warfare
Sapper Tier II Dreadnought I Modern Warfare
Machine Gun Cart Tier III Dreadnought III Produce Tank
Novice Inventor Tier III Dreadnought III Steam Powered
Heavy Mortar Tier IV
Artillery Golem Tier IV


Arch Druid
Ranger Tier III Arch Druid II Long Strider
Grey Wolf Tier I Ranger Lodge
Druid Tier IV Arch Druid III Druid Glade
Brown Bear Tier III Druid Glade

Treant, Elder Treant, Ancient Treant, Razorthorn, Razorling, Briarthorn, Briarling and a pack of beasts neutral for now (some of them will be soon made available for Arch Druids)

Sorcerer
Apprentice Summoner Tier II Sorcerer II Produce Apprentice
Arcane Warriors Tier III Observatory (Summoner's aura or Summon Phantasm Warrior)
Pyromancer Tier IV Grand Palace Cosmic Spray
Arcane Serepents (4 types) Tier IV Arcane Serpent Spire Summon Node Serpent

Rogue
Spotter Tier I Rogue I Irregular Training
Vandal Tier II Rogue II Urban Cover
Liquidator Tier III Rogue III Trained Killers
Bandit Lord Tier IV Rogue III Produce Shadow

Theocrat
Marker of Judgment Tier II Theocrat I Mark the Heretic
Marker of Repentance Tier II Theocrat II Denounce City
Marker of Purity Tier II Theocrat II Hallowed Domain
Marker of Consecration Tier II Theocrat II Sanctified Sites
Paladin Tier III Theocrat II Order of Knights
Templar Tier III Great Temple Evangelist
Divine Avenger Tier IV Grand Palace Exalted
Grand Crusader Tier IV Grand Palace Wrath of God

Warlord
Field Medic Tier II Hospital Training Regimen
Mercenary Reaver Tier II Warlord I War Effort
Mercenary Sniper Tier III Warlord II War Effort
Mercenary Bodyguard Tier III Warlord III War Effort
Fencer Tier III Warlord II Martial Art
Shieldbearer Tier III Warlord II Training Regiment
Mercenary Captain Tier IV Warlord III Warrior Culture

Necromancer
Zombie Tier I- Necromancer I
Plague Rat Tier I- Necromancer I
Revenant Tier II Necromancer I Whispers of the Fallen
Ghast Tier II Necromancer II Whispers of the Fallen
Skeletal Mage Tier II Necromancer II Dark Ritual
Witch Tier III Necromancer II Desecration
Elder Witch Tier IV Necromancer III Enemy of Faith
Skeletal Giant Tier IV Necromancer III Master of Puppets
Boneguard Lord Tier IV Palace of the Perished


Neutral

Sylvan Court
Forest Sprite, Tier II
Leprechaun Tier IV

Naga Dwelling
Naga Hydromancer Tier IV
Glutton Magi Tier IV


Dragon
Chromatic Dragon Tier IV Chromatic Lair

Giant
Ogre Brute Tier III Bone Rock Embassy
Ogre Warlord Tier IV Bone Rock Embassy
Hill Giant Raider Tier IV Black Hill Embassy
Hill Giant Shaman Tier IV Black Hill Embassy

Reef Colony
Blue Drake Tier IV Deep Chasm
Sea Dragon Tier IV Deep Chasm Lair
Water Nymph Tier III
Water Nymph Matriarch Tier IV

Archon Dwelling
Archon Heavy Infantry, Archon Mage, Archon Black Paladin, Archon Phalanx

Demon Dwelling
Imp, Firesprite, Brute, Geist, Crone, Elder Crone, Butcher, Zakharim, Belial, Psion, Leviathan

Vampire Mansion Dwelling
Blood Thrall, Blood Thrall Guard, Blood Thrall Houndmaster, Vampire Thrall, Vampire Soldier, Crimson Fiend, Crimson Abomination, Vampire Stalker, Vampire Sanguinist, Vampire Mentalist, Vampire Elder

Class specific Tier III and IV spellcaster based units from Magic Academy upgrade
- two per each class, 14 in total with unique abilities

Race specific Tier IV archery units from Enchanted Arrowsmith

Gemstone Golems from Gemstone Golem Foundry (buildable with Flowrock Quarry)


There is a vast amount of neutral/class/race specific units that are buildable with the bonus upgrade structures (Flowrock quarry, Enchanted armory, Magic Academy etc.), combined with either skills/spells or other conditions. We will compile the list at some point.
Last edited by galdershawron; 1 Nov, 2015 @ 9:16pm
druidmagick 2 Oct, 2015 @ 6:43am 
Thank you for getting this going. I'm still trying to figure out what is needed for the Demonic Embasy.
galdershawron  [developer] 2 Oct, 2015 @ 8:50am 
Demonic Embassy - I'd say one of the hardest buildings you can try to get atm,(but that is going to change soon). Just go really evil, build yourself Great Temple and Masters' Guild, so that you can build a fine Altar of Darkness.. then you need a hefty sum of gold, lots of mana and a Brothel to attract the attention of Succubi ambassadors :).. and voilà.. Demonic Embassy in its current form should be buildable. (At least until we move the demon squatters to their own dwelling or race city)
Originally posted by galdershawron:
Demonic Embassy - I'd say one of the hardest buildings you can try to get atm,(but that is going to change soon). Just go really evil, ....

Are there any more requirements? I am doing some testing on your mod. I am a necro and pure evil, made all possible buildings, have plenty of gold and mana, but it wont let me build an alter of darkness...
Last edited by ◬ TRIΛNGLE MΛN ◬; 5 Oct, 2015 @ 11:11am
galdershawron  [developer] 5 Oct, 2015 @ 12:09pm 
I'll check the entire process, thanks for letting us know :).
Originally posted by galdershawron:
I'll check the entire process, thanks for letting us know :).

NP. Let me know if you need a savegame.
druidmagick 5 Oct, 2015 @ 5:27pm 
yeah, same thing here...2250 evil and no alter yet. Though now that I'm reading through the post...do they already have thier own dwelling?
stickup 5 Oct, 2015 @ 7:05pm 
last play thru i didnt see the chromatic dragon sea dragon or blue drake even tho i had the required dwellings. I see a leviathan in the tome of wonders no idea how to produce it. The halfling verern sheriff is mounted and irregular which is odd prob mounted is a mistake. I had some battle mages they seem very very underwhelming at first but if you get them to expert and elite they are really strong was a good pick for warlord. keep up the good work
druidmagick 5 Oct, 2015 @ 8:16pm 
From what I understand, the Chromatic Dragon is intended to not always appear. Not sure on the ratio, the Sea Dragon is in the water dwelling that came out with the last dlc. Just in case you were expecting it in the Dragon Dwelling. The leviathan in the tome, is produced from the Demon line.
SaintTodd 5 Oct, 2015 @ 8:34pm 
This sounds awesome, I'll try it as soon as I can!
galdershawron  [developer] 6 Oct, 2015 @ 1:18am 
We are currently fighting with the altars, I have been shifting the alignment requirements a bit around, and some of us thought it would be a good idea to actually make them buildable without the alignment requirements and impact alignment upon finishing construction (ie couple of hundred positive or negative alignment points, which would give player another way how to control alignment - it is hard to stay evil sometimes :) ).

There will be changes in the following couple of days, and we will see which one of the ideas works best, before we expand on the entire altar mechanics.

The dragons should be buildable once you have the required structures though (the chromatic was even buildable out of the blue before we moved it behind its own lair) As far as the veteran sherif - fixing right now :). I'm glad that you like the Human Battlemage stickup - some of our tier IV units are built with the premise of being weaker at the beginning but then achieving their full potential with a couple of medals.

And we are glad you like it SaintTodd, well try to keep it as awesome as possible ;).
druidmagick 6 Oct, 2015 @ 6:43am 
If the chromatic is supose to be buildable from all of them, then it either is not happening, or it has an incompatability with the Dragon Mod...I'll go check on that.
galdershawron  [developer] 6 Oct, 2015 @ 7:10am 
Does it work for you after the latest update druidmagick? I tried to clean up the requirements a little bit and sort it. You need all the lairs in order to build the chromatic one, and it should correclty allow you production of the Chromatic Dragon.
Last edited by galdershawron; 6 Oct, 2015 @ 7:10am
druidmagick 6 Oct, 2015 @ 9:01am 
It's working, conflicting with the Dragon Mod though. With the Dragon Mod active, you can build the structure now, but you can't build the unit. Also, I've yet to see a Demon Dwelling on a random map. As I've been rushing maps to check things out, that's 15+ games with no Demon Dwelling spawning.
galdershawron  [developer] 6 Oct, 2015 @ 10:06am 
I'll take a look at the map generator rules as soon as I chew through my current list of tasks, thanks for letting us know!
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