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what about RG bonuses that unlock only when you have towns from different races in your empire. the more variation the faster progress. the bonuses unlocked could be a bit stronger the ones you get for single races. do i make sense? I'm sick and tired, can't put my thoughts down "on paper" as I would like to do :/
One of the team members suggested that Dwelling races could get their own RG as well, which would make them even more interesting. And definitely - with the amount of units we have added and still plan to add, the bonuses should definitely impact a slightly larger scope than just one unit in particular.
Either that, or we could somehow tweak the entire system of racial governance and expand it into a sort of 'empire governance tree' hmm.. but right now I'm just theorizing. We might find out that we are stuck with 5 Military and 5 Eco and no RG for dwellings :), we'll see.
All in all, I'd love to see the entire RG system much, much deeper, more interesting. Thanks for your ideas Scorchling, keep them coming!
One idea we have toyed with was that speccing into economics could actually allow the player to build some kind ouf adventure map infrastructure too (Taverns could move outside, quarries etc.. using some kind of prospecting system, obviously with strict limits so that the entire map wouldn't be covered with mines).
RG seems kinda slow at times for me (by the time I get goblin trolls available I already have better units). I would like to have cities dedicated to increasing RG which is why I think adding a set of buildings which increase RG would really be helpful.
You have generated a lot of variety and synergies from the race class and ability mix, so it doesn't have to be super complex: its very promising though that you arelooking at having a tinker as even a bit of change here could give even more depth.