Age of Wonders III

Age of Wonders III

New Dawn
galdershawron  [developer] 24 Sep, 2015 @ 7:40am
Found bugs? Let us know please
Spells fizzling, models freezing up the battle, machine gun shooting twenty times instead of 3x? Please let us know!

PS: Halflings are not a bug, they just are..
Last edited by galdershawron; 24 Sep, 2015 @ 7:40am
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Showing 1-15 of 102 comments
end it fam 25 Sep, 2015 @ 6:45am 
Idk if its a bug or not, but is the inbred troll unit for the goblins supposed to have a T-pose troll as part of the model?
galdershawron  [developer] 25 Sep, 2015 @ 6:48am 
Hey, thanks for sharing :). Yes, actually.. the Inbred Troll is the first unit model we are trying to modify and the T-pose troll is just a placeholder. Looks a bit scary(and quite silly), I admit, but it will be replaced once we get a bit further! (it was more or less an inside joke - Hey, there is something not quite right with that poor Inbred troll :) ).
Last edited by galdershawron; 25 Sep, 2015 @ 7:06am
pocru 25 Sep, 2015 @ 8:49am 
Small problem/bug. I understand that the minor ice elemental is a placeholder, but right now the sapper can summon one per turn, every turn, forever. Which made fighting even two of them a stupidly difficult uphill battle.
galdershawron  [developer] 25 Sep, 2015 @ 8:50am 
Oh! A true bug! Let me fix that :), there has to be a bad link, as the sapper is supposed to summon a passive Landmine with explosive death!
pocru 25 Sep, 2015 @ 8:53am 
It's not a placeholder? Because just about every summon ability a unit had just summoned a minor ice elemental, the Druid and the Ranger did it as well.
galdershawron  [developer] 25 Sep, 2015 @ 8:55am 
The invasion of minor ice elementals.. I'm already on it! Thanks again.
galdershawron  [developer] 25 Sep, 2015 @ 9:02am 
It should work now, there should be a unique summon for each summon/call/raise tactical spell.
Curufinwe 25 Sep, 2015 @ 4:09pm 
hey i tried doing a random map with no other mods other then this one and all three dlcs and latisted update and it got stuck like 1-2% in and i have to use task manager to close it. idk why but it happend
galdershawron  [developer] 25 Sep, 2015 @ 11:17pm 
Hey Jandnbartiett! That is curious (and disturbing). I tried to do the same and generated some 20 random maps (all kinds of settings and sizes), and did not seem to have any problems. I'll ask my team to test it though, in case something we are not aware of is lurking about and somehow affects the random map generation. Thanks for bringing it to our attention!
Curufinwe 26 Sep, 2015 @ 6:31am 
your welcome ill try again and get back to you
Curufinwe 26 Sep, 2015 @ 6:43am 
okay so i tried it on my other computer (yes i have 2 computers) and it worked fine. so it may be my computer
galdershawron  [developer] 26 Sep, 2015 @ 6:57am 
I see.. Thanks for letting us know, I will ask my team to try on different machines as well.
Curufinwe 26 Sep, 2015 @ 7:02am 
kk
Curufinwe 26 Sep, 2015 @ 7:03am 
i really want you to have help with this as this looks really promising
DracoLunaris 28 Sep, 2015 @ 9:29am 
a couple of things from my experieance with the mod
As far as i can tell all of the buldings that requer the grand palace as a boulding requerment cant be built by the necromancer as they build the palace of the perished instead
The eldar witch is unlocked by the teir 1 necromancer building and the normal withc by teir 2
The witch has just human slayer which is kinda specific.
As far as i know non of the new units like the druid and ranger have a spechies (human, fay, monster etc.) and as a result are imune to the goulifying curse. I'm not shure how practical it is to give them the race of the city that spawned them but it would alow them to be afected by race specific buffs and be vunrable to gouling.
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