Age of Wonders III

Age of Wonders III

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T Werking Dead  [developer] 25 Oct, 2015 @ 12:21am
Bug Reports
Please use this thread to repor bugs.
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Showing 1-12 of 12 comments
Musashi 3 Nov, 2015 @ 5:50am 
Hi i keep getting errors in the LevelEditor and rmg games:
[14:47:43][ERROR]Spell AA1 Era Sin Spell is invalid: Event has no targeters attached!
[14:47:43][ERROR]Dynamic Group Data AA1 Era Sin Data is invalid! Unit property missing!
[14:47:43][ERROR]Assertion failed: "pType!=NULL"
T Werking Dead  [developer] 3 Nov, 2015 @ 9:00pm 
Thanks Ghost. That "spell" is not real, it's an artifact of testing. Hopefully its just showing as an error message and doing nothing else to the game? Will be removed in the next release in any case, since the "Era Sin Spell" is not an actual asset but rather a test of a global spell that will likely not see the light of day in an actual release.
T Werking Dead  [developer] 4 Nov, 2015 @ 3:54am 
This bug should no longer appear as of this morning. Please let me know if it is still causing issues.
PsychoticSoul 6 Nov, 2015 @ 2:16am 
Lust Seems to have a problem for me. The Targeter is a 1 radius AOE, and I cant actually select a unit to use it on.

The Sin Spawn appears to be inherently draconian.
Did you forget to remove the trait from the copied hatchling?
T Werking Dead  [developer] 6 Nov, 2015 @ 3:24am 
I might need to document the Lust spell better. To be clear: to make it work, you need two things:

- a valid enemy unit at the center of the spell
- a valid friendly unit in the splash radius

Let me know if that works. Of the various spells, Lust is the most finicky and the one I am most likely to change based on how it performs in the field.
PsychoticSoul 6 Nov, 2015 @ 2:04pm 
Ah, I understand it now, Thanks for explaining Lust.

One thing though - If your 'object of lust' has MCI (or maybe at least is your leader, who I am testing with), you can completely remove the spell's downside.

Edit: tested with other MCI units, they don't get seduced either.
Last edited by PsychoticSoul; 6 Nov, 2015 @ 3:03pm
T Werking Dead  [developer] 6 Nov, 2015 @ 7:03pm 
Thanks for pointing that out. I think that is fixable. It's happening because I am routing the Seduce effect through the "real" Seduce skill, which doesn't work on MCI units. This version of Seduce should, and hopefully will once i correct that oversight. Thank you for reporting, please continue to share any issues that arise!
PsychoticSoul 6 Nov, 2015 @ 7:47pm 
I am actually now extremely curious as to what would happen if your leader got seduced via lust and you then went on to lose the battle.
Last edited by PsychoticSoul; 6 Nov, 2015 @ 7:47pm
T Werking Dead  [developer] 6 Nov, 2015 @ 9:15pm 
Haha. That might actually crash the game. I made Leaders immune to the effect as a just in case.
T Werking Dead  [developer] 6 Nov, 2015 @ 9:27pm 
BTW because Lust is so finicky, I'm debating the following change: simply make it so Lust gives a unit a version of Seduce that also includes Absorb Pain. So you can Seduce units, but you also have to Absorb any damage they take. It would make this spell a lot less rickity and likely to run into weird situations.
PsychoticSoul 7 Nov, 2015 @ 12:27am 
Please don't change it, Lust in its current incarnation is a very creative and interesting spell.
PsychoticSoul 13 Nov, 2015 @ 7:56pm 
There seems to be a bit of a small weird bug with Moon armor in the research book.
If and only if you begin with it in you resarch book, it appears to take up the slot of an empire upgrade rather than combat spell - in addition, you get to start with 10 research options rather than the usual 9 (seafaring + cp upgrade + class unit line + 2 combat spells, 2 strategic spells, 2 empire upgrades..... and Moon armor)
Last edited by PsychoticSoul; 13 Nov, 2015 @ 8:08pm
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