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[14:47:43][ERROR]Spell AA1 Era Sin Spell is invalid: Event has no targeters attached!
[14:47:43][ERROR]Dynamic Group Data AA1 Era Sin Data is invalid! Unit property missing!
[14:47:43][ERROR]Assertion failed: "pType!=NULL"
The Sin Spawn appears to be inherently draconian.
Did you forget to remove the trait from the copied hatchling?
- a valid enemy unit at the center of the spell
- a valid friendly unit in the splash radius
Let me know if that works. Of the various spells, Lust is the most finicky and the one I am most likely to change based on how it performs in the field.
One thing though - If your 'object of lust' has MCI (or maybe at least is your leader, who I am testing with), you can completely remove the spell's downside.
Edit: tested with other MCI units, they don't get seduced either.
If and only if you begin with it in you resarch book, it appears to take up the slot of an empire upgrade rather than combat spell - in addition, you get to start with 10 research options rather than the usual 9 (seafaring + cp upgrade + class unit line + 2 combat spells, 2 strategic spells, 2 empire upgrades..... and Moon armor)