Age of Wonders III

Age of Wonders III

34 ratings
Quo's Specializations
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
2.570 MB
27 Sep, 2015 @ 1:22pm
14 Nov, 2015 @ 5:07am
18 Change Notes ( view )
You need DLC to use this item.

Subscribe to download
Quo's Specializations

Description
Adds two new specializations to the game, the Lunar specialization which focuses on the Moon, and the Sin specialization, which focuses on the 7 Deadly Sins.

Skill sets marked as ALPHA or BETA in game are still in testing phases.

Current specs include:


Lunar Adept
Lunar Master
Sin Adept (ALPHA)
Sin Master (ALPHA)



Optional Add Ons: A subsidiary mod to this, Quo's Specialization Merger, is available. This mod will roll the Adept and Mastery skills together into a single spec. It is intended for players who play using spec combining mods. That mod is available here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=548166209
Popular Discussions View All (4)
15
14 Nov, 2015 @ 5:24am
PINNED: Feedback: Sin Specialization
T Werking Dead
12
13 Nov, 2015 @ 7:56pm
PINNED: Bug Reports
T Werking Dead
6
15 Nov, 2015 @ 5:03am
PINNED: Feedback: Lunar Specialization
T Werking Dead
83 Comments
Digital Joy 19 Nov, 2017 @ 3:57pm 
Will this mod ever be finished?
Dunadd 27 Apr, 2017 @ 1:01pm 
Either this mod, or your combined specialization mod, or the Deluxe specializations mod, is causing every player and AI player to be able to recruit succubi from the start, and without any Rogue specialization. Can anyone tell me which it is please?
Dragon 26 Mar, 2017 @ 10:24pm 
I don't know but I hope so, this mod brings in some interesting comcepts to the game =)
Digital Joy 20 Jan, 2017 @ 8:18am 
is this mod finished or being developed still?
T Werking Dead  [author] 14 Nov, 2015 @ 5:20am 
So... I thought I had a change log of everything I changed since 11-4 (Sin Master initial release.) Looks like I was wrong. Basic overview: very few changes to Sin Adept, which is basically done at this point minus fixing any major bugs. Added Sloth Demon. Invoke Envy has changed somewhat.
T Werking Dead  [author] 14 Nov, 2015 @ 5:08am 
New release this morning. Main major addition is the Sloth demon, which has been added to the possibilities for converting a Gold medal Sin Spawn.
T Werking Dead  [author] 6 Nov, 2015 @ 3:31am 
Also, at this time I will go ahead and announce the theme of the upcoming spell spec. The spec is "Clock Adept" and "Clock Mastery." It will focus on time control and also the deployment of "automatons" to serve you. Thank you for bearing with me for a few days while I scramble to get the core parts released so the In Dev aspects of this new spec stop popping into live games.
T Werking Dead  [author] 6 Nov, 2015 @ 3:30am 
I do not yet have a planned release date for the new spec. RL work is absolutely killing me right now, so weekend time is pretty much not a thing. But i will see what I can squeeze out. The released spec is likely to be in a VERY early stage of development, much earlier than I released Sin and Lunar, so expect lots and lots of edits to it after it is revealed.
T Werking Dead  [author] 6 Nov, 2015 @ 3:28am 
Here's the new development trajectory: Sin Adept is going to be completed. Sin Mastery will be complete except that the planned Lust and Glutton are going on a permanent freeze status. I am going to turn my attention to releasing the "In Development" spec instead, to try to release all of these spells that are showing up as "In Dev" from appearing in spell books. Not the path I wanted to take but my hand is being forced.
T Werking Dead  [author] 6 Nov, 2015 @ 3:26am 
Well disappointing news. After a lot of testing I am still finding what I did to try to make the undeveloped specs not show up in game as rewards for quests still does not work. Basically, there appears to be no way to stop this behavior short of deleting the spells entirely. Based on this I'm going to go in a slightly sideways direction with the development (described in next post)