Age of Wonders III

Age of Wonders III

Quo's Specializations
 This topic has been pinned, so it's probably important
T Werking Dead  [developer] 25 Oct, 2015 @ 12:21am
Feedback: Lunar Specialization
Use this thread to discuss the Lunar spec.
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Showing 1-6 of 6 comments
HavocLordX 3 Nov, 2015 @ 8:28pm 
This specialization is perfect, a lot of everything, but I feel as if It could still use some more offensive spells outside of Perigee. other than that, I have no other complaints. ACES.
T Werking Dead  [developer] 3 Nov, 2015 @ 8:58pm 
Thanks Lucian! Have you tried using Cosmic Parallax as an attack spell? It hits really hard (a little less hard than Cosmic Spray) and the unit teleports from danger as part of the spell. I find it useful as a direct attack spell, requiring a little bit of set up but often worth it.
HavocLordX 4 Nov, 2015 @ 12:26pm 
Might have to give that a shot, but hey, thanks for pointing that out.
T Werking Dead  [developer] 14 Nov, 2015 @ 5:21am 
While there are no major changes to Lunar in the 11-14-2015 release this morning, I did want to pop in and note a small buff to Lunar Eclipse. It now costs 25 mana/CP, slightly down from 30.
PsychoticSoul 15 Nov, 2015 @ 4:35am 
Hi Quo,

I've been messing around in the packs following your bridging tutorial and got that part done.

While I was there however, I also decided to expand on the bonuses you gave you to produced units

I was copying your 'AA spire ZZ bonus" lines and changing the unit property links to different bonuses.

My question is: Is that all I have to do to add the new bonuses linked to cosmic events, or am I missing a link somewhere else that you did? (I get the feeling I am, and as you well know, cosmic event buffs are not the easiest thing to test)
T Werking Dead  [developer] 15 Nov, 2015 @ 5:03am 
All you should need to do is copy the lines I have in there and add news ones. However, the secondary part of that (and the reason I stopped after adding 10 bonuses or so) is you have to edit the string replacers. That's because a lot of abilities don't have values in their descriptions. For example, for Defender, you have to actually tell the description field to include the 20% defense bonus. It is called something like {defenderDefBonus} or something (I am not looking at it right now).

The comic thing is very hard to test as you said. Someone recommended doing it using a custom map with littered with Pandora's Boxes. I didn't try that for time reasons but it may help you.
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