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- The existing Pride spell ONLY works on Heretics and is quite powerful (+400 Happy +1 Res and Support Slayer, this might be changed slightly if it is not powerful enough yet)
- There is another thing coming for the Adept level connected to the Heretic status
At the Master level, there are (at least as of my internal testing phase) 2 more spells that grant Heretic status and 1 more that bounces off it like Invoke Pride does. I will leak the information that at present, Lust and Gluttony are "converters" like Sloth and Wrath are, and that Envy is the "invoker" that requires you to have some Heretics around. I won't share details just yet though because these spells have required a lot of testing and rewrites as issues became apparent.
That said--Heretic status is still mostly only +3 damage from Theocrats, around the same as the various "Slayer" abilities. It's a negative, sure, but not a huge one, especially since all it really does is save them from actually having to cast Mark of the Heretic on you to get the bonus.
Can't wait to see the finished product of the Sin specialization. good job so far.
btw, nice previews (if they are still what you plan on doing) you left in your files for Glutton and Envy.. giving swallow whole for glutton makes perfect sense.
Reverse mighty meek for Envy is interesting, though I'm not sure why a t4 would be envious of a T1.
And is Lycan mastery the one you were previously planning on releasing before sin?
The info in that file should be taken with a massive grain of salt. :) That is actually just a place for me to jot down ideas. I forgot it was included in the folder.
Gluttony does in fact grant Swallow Whole. It is still in testing at the moment. Part of the delay in releasing the Master phase is the Gluttony spell was crashing the game when stuff got swallowed. I think I finally fixed that, but I'm being cautious.
The Envy spell is very different than what I originally jotted down. The closest thing I could compare it to might be one of the battle-wide AoE spells in Wild Magic, which a twist that I will reveal if it works out.
If you're DYING to know what it is, you can explore the mod text files and probably get a good idea from the text labels. I'd just prefer you didn't post about it here until I announce it. (I won't scream or anything but some people might enjoy it being kept a secret).
A preview of Sin Master launched this morning. In my followup post I am going to explain what it contains, and what is still not working. The reason for launching prior to completion is to ensure any crashing issues are worked out ahead of time. Please report any issues you encounter.
Overall this new spec has 4 new spells. Also, a new ability for the Adept level has been introduced that interacts with Heretic status (more about that later tho).
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INVOKE ENVY. This spell gives about half of units in battle a random ability. Typical stuff is Fire Breath, Shadow Step, etc. The 1/2 of units who DO NOT receive a buff instead receive a debuff called Sour Grapes that debuffs their Happiness (i.e. out of envy). Here's where it gets interesting.
Units who are Heretics who receive Sour Grapes receive a special ability similar to Steal Enchantment. They can snatch the powerful buff granted by this spell and steal it for themselves, leaving the enemy unit with Sour Grapes instead. The idea is, with enough Heretics in your army, even if you roll terribly on this spell you could come out ahead, because your Sour Heretics can subsequently steal the best abilities from enemies before they can use them.
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SADISTIC LUST. This spell makes a target enemy mad with Lust for your nearby units. On its next turn it will lash out at one of them, and on contact will begin to Absorb Pain. This is a good thing for you and very powerful indeed if you use it carefully.
HOWEVER-- the SECOND time a unit strikes you in combat while it is Absorbing Pain, your unit falls for them and is instantly Seduced. So make this as much of a one night stand as possible, or else plan to kill the enemy unit quickly, lest you lose your own units to this spell.
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GLUTTON'S BELLY
This one is comparitvely straight forward. Target unit gets Swallow Whole and Nourishing Meal, but also loses Move Points. Units on Mounts cannot be affected.
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SUMMON SIN SPAWN
This spell summons a Sin Spawn, a mid level demonic creature with decent-ish attack strength. However, on reaching Gold medal it receives an ability called Maturation of Sin. If the Sin Spawn is hit by certain Sin spells, it will instantly evolve into a full grown demon of that type.
Here is where we run into current limiations:
- The spawned demons do not currently have icons
- The powers and abilities of the demons are very much in initial stages
- Only the Wrath spell works at this time for this purpose. I want to observe this spell very closely before implementing it further. Please report any weird issues with the Wrath spell related to ordinary units or with the Wrath Demon it summons
At the Mastery level, whenever your hero/leader use the ability on another unit, the user *also* gets the buff. The user does not bleed, only the target. I may revise this in the future if this ability proves to be too powerful.