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I wanted to make a few more spells like this one that gave you more benifits for leaving units to guard choke points. I wanted to see if I could make the Garrison spell a castable on units themselves. That way I could garrison any structure like dwellings or the all important cave entrence or forts themselves. All the Garrison is, is a statistical buff for being in a certin place. I'd like to replecate that as ether an actual spell or building effect to promote a defensive play style.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=524280924&searchtext=garrison
To make effect temporary you need to pack both above mentioned properties (upkeep and stat bonus) in AOW Unit property: Group, then put this property group in 'Magic- Strategic Unit Effect : temporary property'.
I don't see a possibility to cast this spell on structures so they give properties to units. Forts seem to be unable to give any properties. So the only thing you can do is to make this spell castable on units in your domain (and some properties could be made working in domain only). As forts generate domain, this could work. But this won't work with Watchtowers, for example.
Before doing all this, you definitely need to study a modding guide which was written by the devs. It's very useful and understandable (even though game systems are complex).
And I have to say that I paused playing this game for some time (modding, too) and these things are easy to forget. =)
That sounds like it still works for my needs. I could make a spell called "Hunker Down" that while in effect reduces movement speed or (distance) but adds a morale buff with a small upkeep discount. With this it could allow them more defensive proformance in forts aswell or pretty much anything. this wouuld stack with the already existing garrison buff and make for a nice defensive style spell for the hardy dwarves. Would be disadvantagous do use in the open field. But it would really work when u were defending walls with ranged units were movement isant as vital this would prevent it from being a spamable free stats spell as it adds a signifigant disadvatage to counter balance it.
Additionally you can make this spell castable in your domain only if you like.