Team Fortress 2

Team Fortress 2

Gorge_event
AI compatibility?
:D !?
< >
1-7 van 7 reacties weergegeven
puxorb  [ontwikkelaar] 30 sep 2015 om 17:53 
Type nav_generate into console. Unfortunately the bots will not leave the forward spawn and the round will go on until the timer runs out. Red always wins.
Origineel geplaatst door puxorb:
Type nav_generate into console. Unfortunately the bots will not leave the forward spawn and the round will go on until the timer runs out. Red always wins.
You could try making a nav mesh for the bots leaving spawn
Origineel geplaatst door Dex:
Origineel geplaatst door puxorb:
Type nav_generate into console. Unfortunately the bots will not leave the forward spawn and the round will go on until the timer runs out. Red always wins.
You could try making a nav mesh for the bots leaving spawn
^^^^
Origineel geplaatst door puxorb:
Type nav_generate into console. Unfortunately the bots will not leave the forward spawn and the round will go on until the timer runs out. Red always wins.

I might be able to fix that. I've got bots working on {LINK VERWIJDERD} So I'm pretty experienced with how bots work.
Laatst bewerkt door Showin; 2 okt 2015 om 16:56
This is 2015 halloween event ready :steamhappy:
I support:steamhappy:
I added this map to my bot overhaul mod. And bots fully support it.
{LINK VERWIJDERD}

Just as a heads up I tend to add stuff to make event maps feel more original. So I added a little (very fast) Headless Horseman too!

{LINK VERWIJDERD}
Laatst bewerkt door Showin; 1 nov 2015 om 13:37
< >
1-7 van 7 reacties weergegeven
Per pagina: 1530 50