Team Fortress 2

Team Fortress 2

Gorge_event
AI compatibility?
:D !?
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puxorb  [utvecklare] 30 sep, 2015 @ 17:53 
Type nav_generate into console. Unfortunately the bots will not leave the forward spawn and the round will go on until the timer runs out. Red always wins.
Ursprungligen skrivet av puxorb:
Type nav_generate into console. Unfortunately the bots will not leave the forward spawn and the round will go on until the timer runs out. Red always wins.
You could try making a nav mesh for the bots leaving spawn
Khorne Flakes 1 okt, 2015 @ 15:08 
Ursprungligen skrivet av Dex:
Ursprungligen skrivet av puxorb:
Type nav_generate into console. Unfortunately the bots will not leave the forward spawn and the round will go on until the timer runs out. Red always wins.
You could try making a nav mesh for the bots leaving spawn
^^^^
Ursprungligen skrivet av puxorb:
Type nav_generate into console. Unfortunately the bots will not leave the forward spawn and the round will go on until the timer runs out. Red always wins.

I might be able to fix that. I've got bots working on {LÄNK BORTTAGEN} So I'm pretty experienced with how bots work.
Senast ändrad av Showin; 2 okt, 2015 @ 16:56
lolinstine 3 okt, 2015 @ 6:47 
This is 2015 halloween event ready :steamhappy:
lolinstine 3 okt, 2015 @ 6:47 
I support:steamhappy:
I added this map to my bot overhaul mod. And bots fully support it.
{LÄNK BORTTAGEN}

Just as a heads up I tend to add stuff to make event maps feel more original. So I added a little (very fast) Headless Horseman too!

{LÄNK BORTTAGEN}
Senast ändrad av Showin; 1 nov, 2015 @ 13:37
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