Age of Wonders III

Age of Wonders III

AOW Revamp
Juz  [developer] 8 Oct, 2015 @ 9:30pm
Suggestions and Balance
This is for posting anything relating to Balance and Suggestions to make AOW better.
< >
Showing 1-4 of 4 comments
Ozz2000 13 Oct, 2015 @ 8:19am 
Thank you Juz for putting this mod together. In the vanilla game, some race upgrades were pretty unexiting. You do a good job of bringing some great upgrades in while keeping the best of the old ones.

On that note, I do miss the Champion Economic bonus that grants your Draconian leader and heroes an additional 10 casting points. It really helped build spell focused classes, like the sorcerer and archdruid. It also boosted hybrid classes like necromancer and theocrat, whose spells can critically affect battle outcomes.

Would it be possible to place this casting point upgrade in the Protector level, where the current calvary bonus is? Then you could keep the calvary bonus (maybe a slightly nerfed one where they only receive the projectile resistance and resistence stat increase) at the first level by replacing the boost to Flamers. Flamers are arguably one of the best archer units in the game, and I think forgoing a buff for them to boost calvary makes sense.

Please let me know what you think. Again, thank you for this fantastic work!
Juz  [developer] 13 Oct, 2015 @ 6:15pm 
Yeah sure I can do that, I'm totally willing to compromise and change things to way people want them. I'll make a change and release it soon once I finish the Orc Race Commands.
Ozz2000 14 Oct, 2015 @ 11:07am 
Thank you so much! If I can make another request, when you rework the Elf Race Governance, can you leave the Diety level CP bonus and similarly keep the research boost to Labratories and Observatories? This mod is adding so much diversity to the races, and it's becoming one of my favorites. Thanks for being so receptive.
Juz  [developer] 15 Oct, 2015 @ 4:47pm 
Sure I can leave part of that, might add something to it still.
< >
Showing 1-4 of 4 comments
Per page: 1530 50