Xenonauts

Xenonauts

German Weapons Pack
xenohunter  [developer] 17 Oct, 2015 @ 9:21am
Ideas/Wishes thread
Here anyone can voice his/her ideas or wishes (e.g. changing the balance of the new weapons etc.)
Last edited by xenohunter; 17 Oct, 2015 @ 9:22am
< >
Showing 1-15 of 20 comments
xenohunter  [developer] 19 Oct, 2015 @ 3:08pm 
I am going to add the H&K P7 (special thanks to Casaubon). The image for the pistol and magazine are already finished; I am not sure about the stats. I would like to make it a unique one but not overpowered.
Casaubon 21 Oct, 2015 @ 2:36pm 
Well, depends on how you see the one pistol that already is ingame and design the damage output fire rate range etc. of P7 to a certain different extent. Aside the damage output, what about making it clip size 8 and lighter weight=1 than the vanilla pistol.
some characteristics[thegunwriter.blogs.heraldtribune.com]
xenohunter  [developer] 21 Oct, 2015 @ 2:54pm 
Thanks for your feedback, Casaubon. I will add the content as soon as possible. I've got not much time at the moment. In addition I am working on the German translation of this game at the moment.
Wolfe 21 Oct, 2015 @ 4:53pm 
Could you make a SMG MP 40,

Stats
Little higher damage then a pistol
Less accuracy then a pistol,
Slightly lower range then a rilfe
5 round burst and single shot
Slot size 3/2

I tried making my own MP 40 to go with my ww2 german weapons but i could not do the weapons gc
xenohunter  [developer] 22 Oct, 2015 @ 2:09pm 
Originally posted by Blackdog:
Could you make a SMG MP 40,

Stats
Little higher damage then a pistol
Less accuracy then a pistol,
Slightly lower range then a rilfe
5 round burst and single shot
Slot size 3/2

I tried making my own MP 40 to go with my ww2 german weapons but i could not do the weapons gc
Sorry, I didn't answer you earlier, I would recommend you to take an existing mod e.g. this one, pick a particular weapon and replace it step by step with the MP40. When you get familiar with this you could create new weapons with ease.

there is one very helpful tutorial for adding new weapons on one of the forum sites at Goldhawk: http://www.goldhawkinteractive.com/forums/showthread.php/11345-Tutorial-how-to-add-a-new-weapon?highlight=adding+Weapons
this one is where I started with.
Last edited by xenohunter; 22 Oct, 2015 @ 2:10pm
xenohunter  [developer] 22 Oct, 2015 @ 2:12pm 
Maybe I could create a template for you, but I am unfortunatelly short of time.
Arri Shi 11 Nov, 2015 @ 11:42pm 
I don't know where else to ask it, but do you have plans to include the FN FAL in a pack in the future? Possibly with the Browning Hi-Powered? I ask because those two weapons were also rather widespread, expecially throughout the British Commonwealth and South America.
Enderminion 28 Nov, 2015 @ 8:08pm 
so how bout adding laser, plasma, and mag versions of all these weapons in
Vinier McNuggNugg 24 Dec, 2015 @ 12:29am 
I have a good idea, now hear me out. Know the tank entities is some of the terror missions and military bases? Is there any way you can add those as usable things? Well what i mean is, i can constuct and use them.
Vinier McNuggNugg 24 Dec, 2015 @ 12:29am 
And maybe between turns you need to reload the shell if thats possible?
jonah 27 Dec, 2015 @ 4:58pm 
Hey Im a big fan of your mods, they basically have no bugs and add alot to the game. If you could add the glock 17, M82( Barret sniper rifle),G36, and a Grenade launch which can launch a long range grenade with splash damage.
goDelimS 18 Jan, 2019 @ 8:12am 
Hey there first of great mod!

2 Questions tho first of I guess this is compatible with XCE 0.35 right ?
I read in the comments bellow that was the case in 2017 is it still for 0.35 ?
Since its adds new weapon with its "own" stats i guess it still is.

And secondly since I use the GOG Version of Xenonaughts and the Goldenhawk Interactive link does not work anymore (Error 404) I found this mod on GitHub which says its version 1.2. Is that the latest version ? Last updated on 9 Nov. 2015 five days before this one on steam.

Btw I wrote the same comment under your other mod the Full Soviet Weapons Extension Pack
mod.
Last edited by goDelimS; 18 Jan, 2019 @ 8:13am
xenohunter  [developer] 19 Jan, 2019 @ 4:11pm 
Originally posted by goDelimS:
Hey there first of great mod!

2 Questions tho first of I guess this is compatible with XCE 0.35 right ?
I read in the comments bellow that was the case in 2017 is it still for 0.35 ?
Since its adds new weapon with its "own" stats i guess it still is.

And secondly since I use the GOG Version of Xenonaughts and the Goldenhawk Interactive link does not work anymore (Error 404) I found this mod on GitHub which says its version 1.2. Is that the latest version ? Last updated on 9 Nov. 2015 five days before this one on steam.

Btw I wrote the same comment under your other mod the Full Soviet Weapons Extension Pack
mod.
I have recently tested this mod with the XCE 0.35 version of the game and it worked well.
Vinier McNuggNugg 19 Jan, 2019 @ 5:34pm 
Thats cool but can we get a fat dab in chat for xenonauts 2
goDelimS 20 Jan, 2019 @ 2:33am 
Originally posted by xenohunter:
Originally posted by goDelimS:
Hey there first of great mod!

2 Questions tho first of I guess this is compatible with XCE 0.35 right ?
I read in the comments bellow that was the case in 2017 is it still for 0.35 ?
Since its adds new weapon with its "own" stats i guess it still is.

And secondly since I use the GOG Version of Xenonaughts and the Goldenhawk Interactive link does not work anymore (Error 404) I found this mod on GitHub which says its version 1.2. Is that the latest version ? Last updated on 9 Nov. 2015 five days before this one on steam.

Btw I wrote the same comment under your other mod the Full Soviet Weapons Extension Pack
mod.
I have recently tested this mod with the XCE 0.35 version of the game and it worked well.

Alright thanks for the info and I take it that the version on GitHub is also the "newest" version / the "offical" one ? :)

Also cant wait for xenonauts 2 :3
< >
Showing 1-15 of 20 comments
Per page: 1530 50