Team Fortress 2

Team Fortress 2

Scottish Wargear
death4two 3 Jan, 2016 @ 2:15am
Stats
Any IDEAs?
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Showing 1-15 of 134 comments
(matratze) 3 Jan, 2016 @ 2:54am 
+15% Resistence against bullets
+15% resistence against fire
+25% shieldbash damage

-10% slower move speed
Last edited by (matratze); 3 Jan, 2016 @ 2:55am
Hail Stone 3 Jan, 2016 @ 5:46am 
+25% Bullet Resistence
+20% Explsion Resistence
-50% less range on Charge
-10% Slower movment speed
mishael1 3 Jan, 2016 @ 8:00am 
Both the ideas above are bad as slower move speed will render this weapon utterly useless.

No more than 5 stats you all!

I suggest going for the idea based on this shield being a gear, so make it a good anti-building shield:

Pros:
  • +200% bash damage against buildings
  • While charging, recieve 60% damage resistance
  • Destroying a building with melee or bash grants 75% charge back
Last edited by mishael1; 3 Jan, 2016 @ 4:13pm
PopDaJuice 3 Jan, 2016 @ 10:43am 
+30% damage on melee
+5% charge length
-80% ammo on wearer
-20% speed on wearer
-10% overhel from medic
+100% tide turner reskin probability
mishael1 3 Jan, 2016 @ 11:09am 
Originally posted by :D PopDaJuice :D:
+30% damage on melee
+5% charge length
-80% ammo on wearer
-20% speed on wearer
-10% overhel from medic
Why the bad stats? Why?!
Originally posted by mishael1:
Originally posted by :D PopDaJuice :D:
+30% damage on melee
+5% charge length
-80% ammo on wearer
-20% speed on wearer
-10% overhel from medic
Why the bad stats? Why?!
why not +100% tide turner reskin when volvo gets their hands on it?
mishael1 3 Jan, 2016 @ 11:13am 
Originally posted by dirty frisk killer:
Originally posted by mishael1:
Why the bad stats? Why?!
why not +100% tide turner reskin when volvo gets their hands on it?
I am 100% ok with it beeing a tide turner reskin.

But if you do try making stats, make it good stats or at least not horrible ones.
Nibbiru 3 Jan, 2016 @ 12:05pm 
-15% turning rate while charging
-10% charge speed
+20% bash damage
1.5x knockback distance
If the "Gear" meter is full (collect dead players weapon wich is killed by your bash)
then the shield start to spin while chargeing.
If charge with full "Gear" meter then the spinning shiled will push the player before it,
and deal 3-5 damage/sec

-1 charge will deplete the gear meter.

(kinda strange idea :D but i think it will be cool.A gear spin animation while charging , i think its not hard to made plus a gear spin sound.) - Here you go ! Original Idea!
Last edited by Nibbiru; 4 Jan, 2016 @ 8:12am
mishael1 3 Jan, 2016 @ 12:07pm 
Originally posted by Nibbiru:
-10% movement speed
-10% turning rate while charging
-5% charge speed
+15% resistence againts bullets
+15% resistence againts fire
+20% bash damage
- The charge not stop if hit a player it continues and push the player before the shiled
untill the charge ends.(
Can stack up to 2 short charge or +20% charge reloading time but 2x charge distance and speed.
Too many ♥♥♥♥♥♥♥♥ stats. No more than 5 stat.

And -10% movement speed makes this useless.
lunaisshy 3 Jan, 2016 @ 12:24pm 
+25% turning rate while charging
+50% bullet resistance on wearer
+50% blast resistance on wearer
-10% charge speed on wearer
-10% movement speed on wearer
mishael1 3 Jan, 2016 @ 1:07pm 
Originally posted by redrockfyre:
+25% turning rate while charging
+50% bullet resistance on wearer
+50% blast resistance on wearer
-10% charge speed on wearer
-10% movement speed on wearer
Again, -10% move speed will make it a horrible weapon. And the huge resistances mean it's going to be unfun to play against. Just no.
Leviathan 3 Jan, 2016 @ 2:14pm 
-20% Movement Speed
-10% Firing Speed
+10% Bullet Resistance
+25% Movement Speed On Kill
+50% Health On Kill
Last edited by Leviathan; 3 Jan, 2016 @ 2:14pm
joe axe-murderer 3 Jan, 2016 @ 2:16pm 
(+) +35% melee damage resistance on wearer
(+) +35% sentry damage resistance on wearer
(+) +25% bullet damage resistance on wearer
(+) +20% explosion damage resistance on wearer
(+) +15% fire damage resistance on wearer
Last edited by joe axe-murderer; 3 Jan, 2016 @ 2:16pm
Leviathan 3 Jan, 2016 @ 2:17pm 
Originally posted by Chef Boyardeeznuts:
(+) +35% melee damage resistance on wearer
(+) +35% sentry damage resistance on wearer
(+) +25% bullet damage resistance on wearer
(+) +20% explosion damage resistance on wearer
(+) +15% fire damage resistance on wearer

lol sooooo balanced
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