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That being said, I agree, I HATE the Avatar Project.
Go to the mod folder for LW2
Go to XcomGameData.ini and go down the lines around 263 (Use Notpad+ or similar)
[XComGame.XGMission_AlienFacility]
iBaseCooldown_Doom=99999
;iBaseCooldown_DarkEvent=672
;iBaseCooldown_UFO=554
iDoomPerDay=0
iDoomInitialImpulse=10
;Days until first point of doom appears (set to half of doom interval)
MinFortressAppearDays[0]=99999 ;Easy
MaxFortressAppearDays[0]=99999
MinFortressAppearDays[1]=99999 ;Normal
MaxFortressAppearDays[1]=99999
MinFortressAppearDays[2]=99999 ;Classic
MaxFortressAppearDays[2]=99999
MinFortressAppearDays[3]=99999 ;Impossible
MaxFortressAppearDays[3]=99999
;Hours between subsequent points of doom appearing on fortress
MinFortressDoomInterval[0]=99999 ;Easy
MaxFortressDoomInterval[0]=99999
MinFortressDoomInterval[1]=99999 ;Normal
MaxFortressDoomInterval[1]=99999
MinFortressDoomInterval[2]=99999 ;Classic
MaxFortressDoomInterval[2]=99999
MinFortressDoomInterval[3]=99999 ;Impossible
MaxFortressDoomInterval[3]=99999
AlienHeadquarters_LoseModeDuration[0]=672 ;Easy
AlienHeadquarters_LoseModeDurationVariance[0]=0
AlienHeadquarters_LoseModeDuration[1]=672 ;Normal
AlienHeadquarters_LoseModeDurationVariance[1]=0
AlienHeadquarters_LoseModeDuration[2]=672 ;Classic
AlienHeadquarters_LoseModeDurationVariance[2]=0
AlienHeadquarters_LoseModeDuration[3]=576 ;Impossible
AlienHeadquarters_LoseModeDurationVariance[3]=0
AlienHeadquarters_MinLoseModeDuration[0]=72 ;Easy
AlienHeadquarters_MinLoseModeDuration[1]=48 ;Normal
AlienHeadquarters_MinLoseModeDuration[2]=24 ;Classic
AlienHeadquarters_MinLoseModeDuration[3]=24 ;Impossible
AlienHeadquarters_StartingForceLevel=1
AlienHeadquarters_MaxForceLevel=20
AlienHeadquarters_DoomStartValue[0]=0 ;Easy
AlienHeadquarters_DoomMaxValue[0]=50
AlienHeadquarters_DoomStartValue[1]=0 ;Normal
AlienHeadquarters_DoomMaxValue[1]=50
AlienHeadquarters_DoomStartValue[2]=0 ;Classic
AlienHeadquarters_DoomMaxValue[2]=50
AlienHeadquarters_DoomStartValue[3]=0 ;Impossible
AlienHeadquarters_DoomMaxValue[3]=50
DoomThrottleMinPercents[0]=0.0f ;Easy
DoomThrottleMinPercents[1]=0.0f ;Normal
DoomThrottleMinPercents[2]=0.0f ;Classic
DoomThrottleMinPercents[3]=0.0f ;Impossible
DoomThrottleScalars[0]=0f ;Easy
DoomThrottleScalars[1]=0f ;Normal
DoomThrottleScalars[2]=0f ;Classic
DoomThrottleScalars[3]=0f ;Impossible
DoomAccelerateScalars[0]=0f ;Easy
DoomAccelerateScalars[1]=0f ;Normal
DoomAccelerateScalars[2]=0f ;Classic
DoomAccelerateScalars[3]=0f ;Impossible
DoomProjectGracePeriod[0]=999999 ;Easy
DoomProjectGracePeriod[1]=999999 ;Normal
DoomProjectGracePeriod[2]=999999 ;Classic
DoomProjectGracePeriod[3]=999999 ;Impossible
Next go to
XComLW_Activities.ini !!!!
Change number of consecutive difficulty you play on.
[0]=Easy [1]=Normal/veteran [2]=commander [3]=Impossible
; Research time to add doom, for each difficulty, from the facilities. This is a biggie for campaign length/difficulty. Fortress doom is in GameData.
REGIONAL_AVATAR_RESEARCH_TIME_MIN[0]=960 ; 40 35 days // avg 45
REGIONAL_AVATAR_RESEARCH_TIME_MAX[0]=1200 ; 50 days
REGIONAL_AVATAR_RESEARCH_TIME_MIN[1]=99998 ; 36 days // avg 40
REGIONAL_AVATAR_RESEARCH_TIME_MAX[1]=99999 ; 44 days
REGIONAL_AVATAR_RESEARCH_TIME_MIN[2]=768 ; 32 days // avg 36
REGIONAL_AVATAR_RESEARCH_TIME_MAX[2]=960 ; 40 days
REGIONAL_AVATAR_RESEARCH_TIME_MIN[3]=672 ; 28 days // avg 32
REGIONAL_AVATAR_RESEARCH_TIME_MAX[3]=864 ; 36 days
;chance to transfer a point of doom from regional facility to Alien HQ -- triggers when local doom timer triggers
;each chance to transfer is rolled independently (e.g. 3 10% chances is slightly less than 30%)
CHANCE_PER_LOCAL_DOOM_TRANSFER_TO_ALIEN_HQ[0]=0.0
CHANCE_PER_LOCAL_DOOM_TRANSFER_TO_ALIEN_HQ[1]=0.0
CHANCE_PER_LOCAL_DOOM_TRANSFER_TO_ALIEN_HQ[2]=0.0
CHANCE_PER_LOCAL_DOOM_TRANSFER_TO_ALIEN_HQ[3]=0.0
; this is a chance that each facility will be able to generate doom if the update ticks during a super-emergency
; Note this mechanic is still coded, but disabled with these ini settings for new vigilance/avatar throttling mechanisms
CHANCE_TO_GAIN_DOOM_IN_SUPER_EMERGENCY[0]=0.0
CHANCE_TO_GAIN_DOOM_IN_SUPER_EMERGENCY[1]=0.0
CHANCE_TO_GAIN_DOOM_IN_SUPER_EMERGENCY[2]=0.0
CHANCE_TO_GAIN_DOOM_IN_SUPER_EMERGENCY[3]=0.0
Copy this, This should stop the Avatar project timer when combined with the "No Avatar Project mod"
ALSO ENSURE YOU COPY THESE IN A SEGMENT AT A TIME OVERWITING THE ORIGINAL LINES OF CODE.
THERE ARE SOME CHUNCKS INBETWEEN THAT I HAVE MISSED OUT.
AlienHeadquarters_DoomMaxValue --> is shown through in game Graphic, so if somehow it still gets shown it would crash the game, perhaps start with 50 or so...
And if GracePeriod works the same as in other Games, than
"DoomProjectGracePeriod" should be the time to increase to put the beginn of the project to a later date.Will have to experient here.
I've not experienced a crash so far, and as of yet it's not popped up.
I'm not sure whether this is a fix yet, but you're welcome to try. Make a backup of your .ini files though.