XCOM 2
[OUTDATED] Weapon Upgrades Expanded [OUTDATED]
NoFoxTuGiv  [developer] 17 Feb, 2016 @ 8:36pm
What Is He Up To? (WIHU2)
In these discussions I'll summarize what I'm doing and what I've done, as well as solicit feedback and ideas from anyone who would like to throw them at me.

What I've done:

-Created Prototype Upgrade Tiers for all Vanilla Upgrades
-Added Mark ability to Prototype Laser Sight
-Cleaned up code

What I'm doing:

-Adding Headshot (from EU/EW) to Scope. (Guaranteed Crit on use)
-Adding Advanced Fire Control (from EU/EW) to Stock (No overwatch aim penalty)
-Adding DeepPockets to Expanded Magazines (Additional use of all limited use items)
-Adding DoubleTap to Auto-Loader (May take second shot if first action was shot)

Still not sure what I'm going to do with the repeater... Was thinking of giving it Implacable... Thoughts?
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Showing 1-8 of 8 comments
JLtheking 18 Feb, 2016 @ 8:30am 
Sounds like a great concept! Adding perks to attachments would really give more identity to our weapons and a greater attachment (hehe) we have to the individual weapons we create. Are these prototype weapons a sidegrade to the existing tier(s)? Or are they meant to be tier 4?

The perk ideas you've suggested sound great, except for extended magazines... Having a larger magazine shouldn't have anything to do with our extra utility items... (One's in our pocket, one's in our gun)

I also think giving double tap to the hair trigger series would make a lot more sense than it has a place in the autoloader.

Perhaps you could give the proto autoloader a free shot every few turns a la lightning hands? (I believe a class mod I've seen here claims to have managed to get lightning hands working with the primary assault rifle.)

If nothing else, could the repeater just also give additional damage / critical damage, or have armor pierce/shredding?

Maybe consider suppression on the expanded magazines?

Also, couldn't help but notice that TheMediator (https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/changelog/624708316) is planning to add his own combi-attachments as well. No plans on perks for him, but just to let you know so the attachments you add won't overlap.

Perhaos you can collaborate with him for balance? Or perhaps even combine your efforts :D
NoFoxTuGiv  [developer] 18 Feb, 2016 @ 8:36pm 
Thanks for the feedback, I have indeed changed some of the perks I'll be adding. In fact, as of the time of this posting, my new update for status is as follows. Also, I've been working in close collaboration with TheMediator during this process, and will keep that in mind.

Done:
-As above+
-Added Ever Vigilant to Stock (As the upgraded stock makes it easier to ready-up for a shot)
-Added Hail of Bullets to Expanded Mags (More ammo in the mag means more bullets downrage, making it easier to hit the target)
-Gave Prototype Auto-Loader unlimited free reloads (This may change in future iterations)

ToDo:
-Add Bullet Swarm to Repeater (Free first shot)
-Update loot tables with Prototype Loot and publish v1.2.0

After That:
-Silencer which grants decreased detection radius. Prototype allows for reconcealment.
-Large Caliber Receiver which increases damage. Prototype can destroy cover.
Last edited by NoFoxTuGiv; 18 Feb, 2016 @ 8:37pm
JLtheking 19 Feb, 2016 @ 2:07am 
Sounds great! By any chance will these new attachments come with new models, or just re-use existing ones?
NoFoxTuGiv  [developer] 19 Feb, 2016 @ 11:33am 
At first I will re-use existing models to get the new upgrades out there, but as I go I will create and update custom models for the new upgrades.
BlockadeRunner 20 Feb, 2016 @ 6:37am 
Not sure if this was mentioned before but I would really like to see one of these mods allow the Weapon Upgrades to be reusable. There is no reason why I can't remove a scope from weapon and put it on another. Any chance of that happening? :-)
NoFoxTuGiv  [developer] 20 Feb, 2016 @ 6:41am 
@BlockadeRunner

There is a Country bonus that allows for this, however, in my personal opinion I find that it becomes extremely overpowered to be able to swap mods at will without giving serious thought to who I'm giving the mod to. (That's just for me though, everyone is, of course, different, and has the right to play however they want.) That was part of the reason I made this mod, was to make those early-game mods viable into mid and late game so you don't have to swap as much and you can outfit your barracks with a modicum of ease.

As well, with Prototype mods being as rare as they are (no more than a 10% chance to spawn on any loot drop) you have to give serious thought as to who you give the mod to.

I could probably pop out a mod that does what the country bonus does, but it's extremely low on the priority list for me at the moment.
Last edited by NoFoxTuGiv; 20 Feb, 2016 @ 6:43am
BlockadeRunner 25 Feb, 2016 @ 12:38pm 
@PrometheusDarko

I was not aware of that perk lol.

Yea I hear ya, as former military it just bothers me how I cant take a scope off my weapon without destroying it :-P
talemore 1 May, 2016 @ 6:59am 
The repeater can be turned to a silencer:
When the rest of the squad is revealed this unit stays in the shadow if no aliens have LOS on any squadmember on the turn the perk was activated.
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