Arma 3
3den Enhanced
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ZEUS 3 Apr, 2024 @ 4:58pm
Add GunLight during Animation via Attributes
Hey! I don't know if it's a known problem, but Add GunLight doesn't work if you set an animation via the attributes as usual. However, as soon as the AI ​​leaves the animation, it immediately turns the light on. The GunLight ForceOn also doesn't work during the listed animations. Is this already a known bug?
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JailSoap 3 Apr, 2024 @ 8:36pm 
Hi, I noticed this too, a couple of hours ago.
I am also having issues with the animations. they are causing a good amount of trouble.
ZEUS 4 Apr, 2024 @ 8:35am 
Originally posted by JailSoap:
Hi, I noticed this too, a couple of hours ago.
I am also having issues with the animations. they are causing a good amount of trouble.
Maybe R3vo can help us with this. What do you mean by a good amount of problems? Its just the bug with the Add GunLight for me i think
Last edited by ZEUS; 4 Apr, 2024 @ 8:39am
R3vo  [developer] 21 Apr, 2024 @ 2:49am 
Gun lights are only turned on in combat mode. That's engine behaviour and I don't think I can change that.
ZEUS 21 Apr, 2024 @ 5:32am 
Originally posted by R3vo:
Gun lights are only turned on in combat mode. That's engine behaviour and I don't think I can change that.

Overall, I agree with you. But if I do it directly via Zeus, i.e. switch on the flashlight and then add an animation, then it actually works. That must be a different problem
R3vo  [developer] 23 Apr, 2024 @ 12:41am 
Switching on flash lights in Zeus is a vanilla functionality?
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