Homeworld Remastered Collection

Homeworld Remastered Collection

Homeworld Fulcrum 0.3.0.1
EatThePath  [developer] 13 Mar, 2016 @ 8:17am
Bug reports/known issues
If you have bug, post about it! I'll try to keep this post up to date with known issues and their status.

ISSUE: Many ships lack events such as death explosions
STATUS: Low priority, but fixable.

ISSUE: Vaygr production ships can't launch harvesters
STATUS: As of 0.2.35.1 more starting harvesters added for vaygr to mitigate. More proper fixes are further down the road.

ISSUE: Non-english languges have missing text.
STATUS: This is a consequence of making the mod translatable. If you want to see full english text instead of numbers, run the mod with "-locale english" in the mod command line arguments box(without the quotes). If you want to help us put together a proper translation for your langauge, just let us know.

ISSUE: Sometimes vaygr destroyers don't blow up properly
STATUS: Can't reproduce at this time.

ISSUE: Confederate ion and assault frigates vanish at distance.
STATUS: Resolved as of 0.2.35.1

ISSUE: UNH Heavy corvettes not buildable in skirmish
STATUS: Resolved as of 0.2.35.1

ISSUE: Frerrn support frigates can't be repaired
STATUS: Resolved as of 0.2.35.1
Last edited by EatThePath; 4 Jul, 2016 @ 7:23am
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Showing 1-15 of 24 comments
X-REAVER 13 Mar, 2016 @ 5:38pm 
I dont know is a Bug or not ready:
- UNH Ion Covettes and Salvage Corvettes have no Engine.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=645008307
- REP Destroyer Engine effect does not work (REP Miss Destroyer Engine work)
Screenshot taken while movement
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=645008376
Last edited by X-REAVER; 15 Mar, 2016 @ 3:57pm
X-REAVER 14 Mar, 2016 @ 8:04am 
Vagyr Destroyer and Vagyr Assault Destroyer does not have Explosion Animatic when they go down.
EatThePath  [developer] 15 Mar, 2016 @ 5:35am 
Originally posted by x-RAY:
Vagyr Destroyer and Vagyr Assault Destroyer does not have Explosion Animatic when they go down.
Do they have no explosion effect at all, or just an unimpressive one?
X-REAVER 15 Mar, 2016 @ 3:42pm 
Originally posted by EatThePath:
Originally posted by x-RAY:
Vagyr Destroyer and Vagyr Assault Destroyer does not have Explosion Animatic when they go down.
Do they have no explosion effect at all, or just an unimpressive one?

I uploaded 2 Examples in my gallery with comentary:

in one you see a dust cloud, this Vagyr destroyer gone down by CZA Interceptor fire
you can hear in game explosion sounds but there is no explosion the destroyer disappers and than there is this cloud
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=646097870

in the other you see Vagr Destroyer selfdestrucion you see and her mutiple explosions and a big one that ends the ship (by that way AWESOME effect!!!! I tryed to catch the epic side of this moment...)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=646098090
Last edited by X-REAVER; 15 Mar, 2016 @ 5:36pm
EatThePath  [developer] 15 Mar, 2016 @ 7:54pm 
So the destroyer just goes puff if taken down by fire,but kablamo if scuttled? I'll have to try to reproduce it locally... very odd, as I don't think those two events are seperate at all, but I'll try to figure it out. Takes a bit of a back seat to the playability issues, of course, but I'll put it on the list.
EatThePath  [developer] 17 Mar, 2016 @ 9:43am 
Unfortanately I haven't been abe to reproduce the issue. I've tried both scuttling and killing with hostile fire, and used both types of vaygr destroyer as subjects for each, and gotten full death events for all cases. Perhaps it's something specific to czalkir ints as the enemy? If you pin down any extra repropduction steps, please let me know.
The UNH Repair Corvette has to already be within range of a damaged unit to repair it, otherwise it will just stop moving as if given a stop command (tried with both drag-heal, right-click on damaged ship, and specifically chosing the repair order and then choosing the target, all attempts cause the corvettes to stop in their trails). The corvettes work fine as long as they are already within range of their target (they will follow it and whatnot) but if their target is out of the repair range, then they just give up. This also means that dragging to heal multiple targets dosen't work since the corvettes aren't already next to the ships.
EatThePath  [developer] 6 Apr, 2016 @ 9:35am 
Repair behavior in general is a little funky and I haven't been able to quite pin down why. I've found that giving a move order to newly spawned repair ships will often break them out of their lazy behavior and get better results from there out, but I haven't rigorously tested it. Given that the Big Update is likely to touch the related systems, I'm waiting for it to come out before really attacking this problem.
Barlow 21 Apr, 2016 @ 5:44am 
my game seems to crash after playing for over 30 mins
randadan 6 May, 2016 @ 4:26am 
recently downloaded it, but it doesnt seem to appear on the mods list
Commissar Danny D99 11 May, 2016 @ 11:32am 
Bulidin a Ferrun Destoryer freezzes my game
kmpapples 8 Jun, 2016 @ 11:15pm 
just subscribed, game crashes and give "general error" when I try to play vs comp.
EatThePath  [developer] 9 Jun, 2016 @ 8:24am 
Originally posted by kmpapples:
just subscribed, game crashes and give "general error" when I try to play vs comp.
My appologies, I had intended to get a notice up on the mod page earlier but it slipped thorugh the cracks. With the 2.0 patch any mod with custom models, including ours, is going to be broken for a while until Gearbox gets a new set of model tools out.
EatThePath  [developer] 4 Jul, 2016 @ 7:22am 
The mod is now playable on HWR 2.0+. If you encounter issues with it, please post them.
Ferrun Destroyer doesn't spawn
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