XCOM 2
[OLD] Spectrum: Complete - Yellow Release v4.06
Yzaxtol - Mike  [developer] 3 Mar, 2016 @ 3:56pm
Bug Reports
If you have found any Bugs or extremely strange behaviour in the mod please post the information here so I can investigate and fix the issues as they arise.

When this mod is updated there can be changes that XCom does not fully accept until the old files are removed if you encounter any problems if you first delete your .ini files and try again it would be greatly appreciated.

File Location:
Documents/My Games/XCom 2/XComGame/Config
Last edited by Yzaxtol - Mike; 7 Jun, 2016 @ 8:04am
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Showing 1-15 of 42 comments
Ontos 9 Apr, 2016 @ 5:28pm 
This mod is overall pretty awesome but for reasons unknown, using it removes any cosmetic modifications to the torso, arms, and legs. I can only use base game pieces. This also applies to the DLC content. I can use helmets and face props however.
Yzaxtol - Mike  [developer] 10 Apr, 2016 @ 12:34am 
Does this only happen with the new set of armor? Unfortunately each piece of armor needs to be coded to a set, which means my new sets of armor only have basic cosmetic pieces. I could predict what pieces people have available but then you'd get invisible body parts due to random selection when equipping them if you don't have 100 percent of the pieces.
Last edited by Yzaxtol - Mike; 10 Apr, 2016 @ 12:35am
Ontos 10 Apr, 2016 @ 4:26pm 
It was happening in the character pool.
Ontos 10 Apr, 2016 @ 5:15pm 
On closer inspection it seems that the Heavy Kevlar is set as the default so thats what appears in the character pool. The Heavy Kevlar doesn't seem to allow custom armor pieces, I assume the same for Light Kevlar but I'll have to get back to you on that if you want me to check.
Yzaxtol - Mike  [developer] 10 Apr, 2016 @ 11:09pm 
I will probably revert the default back to standard kevlar as this was an unintentional side effect.
Admo 27 May, 2016 @ 6:46am 
are the light kevlar and resistance kevlar supposed to be eqivalent in specs? they both have the +1 mobility and +10 dodge but resistance doesn't have the second item slot of light kevlar.
Yzaxtol - Mike  [developer] 27 May, 2016 @ 7:02am 
Resistance armour is supposed to be identical to light armour incase people don't have the DLC, the fact it is missing the 2nd utility slot is a mistake that should be fixed soon.
Admo 27 May, 2016 @ 7:46am 
i came across a pod that contained only an advent major. i presume he was supposed to be a solo guy in the pod creation but the fact that he was solo caused him to immediately activate his retreat logic and he fled to the next pod.
Shard Obsidia 5 Jun, 2016 @ 1:36am 
Starting 4 soldiers on Operation Gate Crasher start out with twice as many hit points as all the other recruits. 10 vs the normal 5.
Yzaxtol - Mike  [developer] 5 Jun, 2016 @ 1:56am 
they're wearing heavy kevlar as default which will be changing soon
Last edited by Yzaxtol - Mike; 5 Jun, 2016 @ 1:57am
Melus 7 Jun, 2016 @ 4:09am 
I love the mod, ty for great work BUT second mission reinforcements (veteran diff) as 2 Titan Mechs and something as powerful is bit much dont u think?
Last edited by Melus; 7 Jun, 2016 @ 4:11am
Yzaxtol - Mike  [developer] 7 Jun, 2016 @ 4:42am 
It is very powerful, it might be too powerful but they can be avoided by using stealth techniques.
Melus 7 Jun, 2016 @ 7:27am 
Mission objective is to neutralize all enemy targets, what it will give me "using stealth technics" when it is 10th day of campaing and i have to fight multiple enemies with 6 armor? It is bug but why cant u admit it?
Yzaxtol - Mike  [developer] 7 Jun, 2016 @ 7:59am 
If you stated which mission type it was for or gave me more information it would have been greatly appreciated. I was assuming that they spawned on a city centre mission (as they are supposed to in the latest update if you are discovered) If you are encountering any Riot troopers(now city centre exclusive) and MEC reinforcements on guerilla missions or raids than that is indeed a bug.

If that is the case could you please delete your .ini files in Documents/My Games/XCom 2/XComGame/Config and try again.
Last edited by Yzaxtol - Mike; 7 Jun, 2016 @ 8:00am
Shard Obsidia 7 Jun, 2016 @ 8:39am 
Melus1313,
I'm running with the Total Concealment Mod and it makes things much better. It helps you get into better position before starting the countdown timer.
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