Airships: Conquer the Skies

Airships: Conquer the Skies

Karda's Air Arsenal
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KardaKAX  [developer] 29 Sep, 2017 @ 5:48pm
[1.11] Bugs & Balancing
Hey everyone,
In the event anyone notices any bugs regarding this mod or has any distinct issues with balancing let me know here.
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Showing 1-9 of 9 comments
☭Fulwar_Safox784 19 Nov, 2017 @ 12:23pm 
artillery work like AAA
there seems to be a bug with the armour that prevents the mod from loading and it said this:
kaa_armours.json: SpritesheetBundle kaa_armourpack not available
KardaKAX  [developer] 13 Mar, 2018 @ 4:59pm 
It sounds like the mod might be missing some files, as the file it states does exist. Try downloading the mod again, if that does anything. If not, message me again and I'll see if I can get it working by going through it with you.
mpikoul 15 Aug, 2018 @ 7:17am 
The weights are pretty damn broken. The light rifle weighs 40. The vanilla rifle weighs 8. I'm trying to design a fleet based around these weapons, but I can't do that if I can't mount any of them. It's not a hard fix, please rebalance em.
KardaKAX  [developer] 15 Aug, 2018 @ 8:40am 
I'll look into that, that doesn't sound right.
mpikoul 15 Aug, 2018 @ 12:15pm 
Much obliged. Screenies available upon request, as always.
KardaKAX  [developer] 15 Aug, 2018 @ 3:04pm 
Seems like when I was updating my spreadsheet, the calculation for weights wasn't changed correctly. I've started work on the next update now anyway, so that will be fixed as soon as it's out.
sharpneli 25 Aug, 2018 @ 1:15am 
jitterMerge attribute seems to be too high on weapons like light rifle. It's 1.25 in the mod. 1 and above seem to make the weapon infinitely inaccurate. I modded my own version to have 0.9 on the weapons that had it above 1 and they seem to work well now.
KardaKAX  [developer] 25 Aug, 2018 @ 8:23am 
I've had reports of this issue, and I am working on that fix as I type this.
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