Airships: Conquer the Skies

Airships: Conquer the Skies

Karda's Air Arsenal
 This topic has been pinned, so it's probably important
KardaKAX  [developer] 6 Apr, 2016 @ 6:23am
Suggestions
If you have any ideas or requests for future modules, be it weapons, support or aesthetic, tell me them here.
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Showing 1-14 of 14 comments
Silence Suzuka 6 Jul, 2016 @ 4:37am 
Is that possible to add some weapon can fire from the top and bottom or the "Side" (you can say in middle) of the ship, ( Kinda of side turret which can attack 360 degree with slow fire rate and take a lot of space )
KardaKAX  [developer] 6 Jul, 2016 @ 6:46am 
So a module that can be placed anywhere and fire in a 360° arc? Yeah, I can do that.
Silence Suzuka 7 Jul, 2016 @ 6:54am 
Originally posted by KardaKAX:
So a module that can be placed anywhere and fire in a 360° arc? Yeah, I can do that.
Yes that would be great so i don't need to build a very "tall" ship to pack enough fire power.
I would suggest to make it have less HP and slower fire rate than the same kind weapon in fixed position. for balance.

BTW i think the quad flak gun should have much larger fire arc so it can really shot some thing in air
KardaKAX  [developer] 7 Jul, 2016 @ 8:03am 
I was thinking of making another dorsal flak gun, but I can't think of a design too well. I will start working on the modules again once I finish up this project for another game.
cataclysm 20 Jul, 2016 @ 12:23pm 
Originally posted by Robot:
twice as much ammo but at the same time taking a little bit more ammo then the normal
there is no such thing as using more than one unit of ammo you can only say clip size but that still leaves a minimum of 1 ammo, to balance you can give higher reload times for round or clips you can also require it to take coal too, so it needs both ammo and coal to work... or have other things that balance.

of course super weapons will be super weapons, they need to be epic.
Last edited by cataclysm; 20 Jul, 2016 @ 12:28pm
Oiadine 2 Aug, 2016 @ 6:14am 
Originally posted by cataclysm:
Originally posted by Robot:
twice as much ammo but at the same time taking a little bit more ammo then the normal
there is no such thing as using more than one unit of ammo you can only say clip size but that still leaves a minimum of 1 ammo, to balance you can give higher reload times for round or clips you can also require it to take coal too, so it needs both ammo and coal to work... or have other things that balance.

of course super weapons will be super weapons, they need to be epic.
I dident expect you to be on here cataclysm!
cataclysm 2 Aug, 2016 @ 11:34am 
Originally posted by Robot:
I dident expect you to be on here cataclysm!
01100010 01100101 01100101 01110000 00100001
KardaKAX  [developer] 2 Aug, 2016 @ 12:55pm 
I looked at it, worked out it said "beep!" on my own, and I was happy :P
Steve_the 29 Aug, 2016 @ 12:01pm 
I play alot of conquest and i cant tell what teck i sould seek out for what wepons
(a list would be useful)
KardaKAX  [developer] 29 Aug, 2016 @ 12:22pm 
I'm going to remove the requirements in 1.11, but yes, I did fear that'd be an issue.
Steve_the 29 Aug, 2016 @ 12:43pm 
thanks!
cataclysm 21 Aug, 2017 @ 3:47pm 
i suggest you wake up and work on fighter things.
it's been a year since the last time you had a update.
KardaKAX  [developer] 21 Aug, 2017 @ 11:21pm 
I know, it's terrible. I've had no motivation whatsoever with the mod so it's going alot slower than it really should, but it'll be done eventually, I hope :|
cataclysm 22 Aug, 2017 @ 1:36am 
huh... need some help with it?
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