Airships: Conquer the Skies

Airships: Conquer the Skies

Karda's Air Arsenal
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KardaKAX  [developer] 12 Mar, 2016 @ 1:40pm
[1.10] Bugs & Balancing
Hey everyone,
In the event anyone notices any bugs regarding this mod or has any distinct issues with balancing let me know here.
Last edited by KardaKAX; 29 Sep, 2017 @ 5:47pm
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Showing 1-15 of 15 comments
Moros 27 Mar, 2016 @ 7:19pm 
For the Light Ceramic Armor: ballistic, susceptible
dictator putski 18 May, 2016 @ 11:05pm 
yeah, ther seems to be a bug where the suspendium halberd isn't in the superweapons tab or in any of my weapons at all
KardaKAX  [developer] 19 May, 2016 @ 7:58am 
Conkerboy, double check for me if they are not under the superweapons tab when designing a building, as they should be restricted to buildings only.
Emrule 25 Jul, 2016 @ 5:27am 
VPR armor is really op.
i get its heavy but it makes modules almost untouchable.
KardaKAX  [developer] 25 Jul, 2016 @ 6:32am 
It's ment to be like that. I could balance it to make it weigh more and be a bit more expensive but I probably won't change the ballistic resistance.
Anna1618 27 Aug, 2016 @ 3:25am 
I think the Revolution autocannon is overpowerd
KardaKAX  [developer] 27 Aug, 2016 @ 12:53pm 
Every weapon will get re-done in 1.11 to be much more balanced. Duely noted, however, thanks.
123nick 19 Jan, 2017 @ 12:40pm 
some of the cannons seem to be a bit under powered. the mechanised dorsal cannon has 5 less damage than the standard one, has half the reload speed of the standard one, even though it says in the description that its supposed to be faster, has less of a firing arc, weights more than twice as much, and requires more crew members. its only better in accuracy, too which it has 500 meters more of range of accurate fire, and HP, but its only 300 HP vs 180 HP. and i didnt mention how it was physically bigger, with it being 3x5 instead of 2x3
KardaKAX  [developer] 19 Jan, 2017 @ 12:57pm 
I know alot of the weapons are unbalanced right now. I'm going to fix that in the next update, which I can only roll out once I figure out an alternative to a feature I'm waiting on.
123nick 19 Jan, 2017 @ 10:42pm 
whats that feature ur waiting on ?
KardaKAX  [developer] 20 Jan, 2017 @ 5:07am 
Blast AoE, taking out multiple tiles at once.
Last edited by KardaKAX; 20 Jan, 2017 @ 5:08am
123nick 21 Jan, 2017 @ 12:01am 
i wish that was a thing.
SoCaliber 26 Feb, 2017 @ 9:57am 
Dont change my vpr-1 armour lol. I only use it for one really op ship. Also many of your guns are underpowered so im glad your looking into that. But i do like your heavy verperis aoutocannon.
KardaKAX  [developer] 26 Feb, 2017 @ 10:06am 
In prior versions I never accounted for structural health :P. In the upcomming version, however, I have a set logical system for all the damages so I can use that once I get some free time and all my programs re-installed on my computer (Hard-drive migration).
dansondelta47 12 Jul, 2017 @ 7:28pm 
rockets are nice, just also cause friendly fire... to your own ship.
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