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Since I have been using the Long War Perk Pack, I used the skills and rebuilt the Viper as a 'hero' unit, making her the only alien available, and only through the mission. No clones.
Her skills ended up looking like this:
Base skills: Slither, Tongue Grab, Viper Spit, Molt, Phantom, Light 'Em Up
Rank 1: Enhanced Spit, Covert
Rank 2: Center Mass, Low Profile
Rank 3: Precision Shot, Blend In
Rank 4: Steady Weapon, Implacable
Rank 5: Untouchable, Shadow Step
Rank 6: Lethal, Hit and Run
It can make her pretty nasty early on in the game, but I wait until Mutons are out and about before acquiring her. I may also replace some of the abilities to make her more lethal from concealment, and rearrange the tree again. I probably wouldn't give her the Light 'Em Up if she wasn't the Only Alien I had, but I think Phantom should be mandatory for the smaller aliens, like the Sectoid and Viper
To get multiple abilities at Squadie, I set it up like this:
+SoldierRanks=( aAbilityTree=( (AbilityName="GetOverHere", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon), \\
(AbilityName="PA_ViperSlither", ApplyToWeaponSlot=eInvSlot_Unknown), \\
(AbilityName="PA_ViperMolt", ApplyToWeaponSlot=eInvSlot_Unknown), \\
(AbilityName="Phantom"), \\
(AbilityName="LightEmUp", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon), \\
), \\
For making it so that only the Viper could appear from the mission and could not be cloned, I opened XCOMPlayableAdvent.ini and set all other aliens to 0 chance and the Viper to 100, then set Proving_Alien on all of the aliens to False.
However, I think there should be an increased range of utility with the Viper race. Let's also not count out Sidewinders. Unless you want to go with the idea that Sidewinders are essentially modified Vipers, and thus a Viper can "become" a Sidewinder - or variant thereof - via tech tree.
For one, certain abilities must be restricted for Rookie level Vipers. Assuming these Vipers were not bred for battle and are just as green as any human would be on their first day of combat. Abilities like Molt, Tongue Grab, and Light Em' Up would have to be earned through experience on the battlefield and/or training.
The key here is adding additional utility, and henceforth versatility. Consider also what abilities Vipers could have that they already do not. Consider the usefulness of lethality (weapons), critical chance (flanks), proximity (aim/stealth), technicality/utility (poison/psionics/technology/other), and other things unique to this particular alien race.
The fans love Vipers. That much is known. Now is the time to make Vipers into something truly amazing.