XCOM 2
Playable Aliens - (Not LW Compatible)
Sectoid Feedback & Suggestions
Note: Please, note that this is my personal experience and thoughts, of the mod, and if you have something to say, stay cvil. Also yes, my spelling is ♥♥♥♥

Hello Eveyone!

So, I've finally got around playing XCOM 2 and the first Mod I Installed was this, in result I so I've play-tested each alien and I'll provide infomaiton and feedback on the following.


Sectoid: So overall the Sectoid is great, enjoyed the Secioid I first had, and the Commnader skin, makes him look even more badass.

His powers are quite nice for a starter alien, However I still bealive, there is time to improve.

Weapon: Overall his weapon is fine, and does not need to be changed.

Powers: So, as said, here are the suggested Rework for the Secioid

Rework Suggetion:

Pre-Powers: MindSpin (This power is added to him right away, with need of rank)

Telekinesis Tree:

1.Fuse

2.Stasis

3. Stasis Shield

4. Fortress

5. Telekinetic Shield: Adds a Shieldbearer like shield to the unit (pink rather then red)

6. Sustain

Telepathic Tree:

1. Soulfire Steal

2. Solance

3. Void Rift

4. Inspire

5. Mind Meld: Just like in XCOM, Mind Meld (Code in LW mod somewhere)

6. Domination

Overall: This will now be a alien type powerful Psi Operative, As result you must resrech psionics in order to build him.