XCOM 2
Playable Aliens - (Not LW Compatible)
Muton Feedback & Suggetions
Note: Please, note that this is my personal experience and thoughts, of the mod, and if you have something to say, stay cvil. Also yes, my spelling is ♥♥♥♥

Hello Eveyone!

So, I've finally got around playing XCOM 2 and the first Mod I Installed was this, in result I so I've play-tested each alien and I'll provide infomaiton and feedback on the following.


Muton: Muton overall, I feel is quite underwhelming, so I feel that a big change is needed.

Pre-Powers: Suppression, Counterattack, Execute (Unlocked right away, for all Mutons)

Weapon: Fine as it is

Powers: So, here is where he'll need a big rework

Rhino Tree: Heavily-Armored & Hard-Firepower

1. Alloy-Plated Chassis: This unit is immune to fire and poison effects.

2. Bulwark: Gain 1 extra point of armor and always provide high cover to all adjacent
squadmates.

3. Personal Shield: Grants the Muton a Personal shield, this works just like the Eilte Muton
from LW Aliens.

4. Loaded Ordnance: Both your Weapon & Grenades deal +20 damage. Allows the Muton to use Heavy Weapons. (There has to be a way to make this work, without T-Pose)

5. Eilte Mode: Every time you are targeted, part of the energy is channeled into your heavy weapon. This energy is unleashed with each shot in your clip (uses 2 Ammo pre-shot)

6. War-Blood: You gain bonus defense and armor while active and can not be cirtted. If you die, you go into bleed-out state, regudless of damage taken.

Vanguard Tree: Support & Min-Tank

1. Intimidate: When targeted by an attack, the enemy has a chance to panic.

2. Mark For Death: Mark your target for death, all allies gain 10% damage & aim, aginest this
target.

3. Guardian: Grants 50% chance during Overwatch to perform an additional shot if the previous Overwatch shot hits. There's no limit as to how many times Guardian can trigger.

4. Combined Arms (Passive): All Alies within range of the Muton, gian a HP regen over time and deal more damage with all attacks.

5. Revival Cry (Passive): All alies within range of the Muton, will have all negative mental status effects. Disoriented, Stunned, Panicked, or Unconscious removed.

6. Restoration Rage: Generate a protective field which redirects any attacks against allies inside it towards you. Gain bonus defense and armor while active.

Overall: This shuold make the Muton, more worth buying and useing, as well they fit his type of ideal, fornt-line soliders.