XCOM 2
Playable Aliens - (Not LW Compatible)
Archon Feedback & Suggetions
Note: Please, note that this is my personal experience and thoughts, of the mod, and if you have something to say, stay cvil. Also yes, my spelling is ♥♥♥♥

Hello Eveyone!

So, I've finally got around playing XCOM 2 and the first Mod I Installed was this, in result I so I've play-tested each alien and I'll provide infomaiton and feedback on the following.


Archon: Like the Muton, I find them underwhelming, so I feel that a big change is needed.

Pre-Powers: Blazing Pinions/Battle Frenzy & Slasg (All Archons right off the bat)

Weapon: A buff to his range & damage, will be nice

Powers: So, with such being said, here is a rework of his powers.

Orokin: The Orokin Tree, is all about Support & Meele.

1. Arc-Master: Deal +20 extra damage on all sword attacks and never miss

2. Staff-storm: Free sword attacks on enemies that enter or attack from melee range.

3. Untouchable: If you score a kill during your turn, the next attack against you during the enemy turn will miss.

4. King Mode: A devastating chain melee attack where each melee kill in King mode grants an extra action & heals the Archon, but further melee attacks deal reduced damage. 4 turn cooldown.

5. Golden Warrior: Reskin of Restoration, Archons will summon a golden tier 3 GREMLIN, that flies healing or reviving them as needed. 3 times per mission.

6. Icarus Drop: The Archon grabs a unit and flies high into the air. On the next trun, if not interrupted, he will smash his victim on the ground, dealing 3-9 damage. It can be cancelled by any damage, and the grabbed unit will take no damage from the fall.

Devil King: The Devil Tree, is all about death and destruction, very high range, Ideal for snipeing.

1. Arc-Shreder: Attacks from your arc-staff shred armor. Higher rank weapons shred more points of armor. The shredding effect applies before damage.

2. Volatile Heat: Your Blazing Pinions deal +2 damage. And increase environment damage. All unit hit, with B.P, will be set on fire.

3. Alpha Attack: Take a shot with no aim penalty for a significant damage boost. 3 trun cooldown.

4. Kill Zone: Take a reaction shot against any enemy that moves or attacks within a cone of fire. 3 turn cooldown.

5. Devastate: An upgraded version of Blazing Pinions that deals less damage (2-6 compared to Archon's 4-7) but can disorient, stun and knock unconscious. It hits right away, after casting.

6. Serial Killer: Each kill made with your staff completely restores your actions. With each consecutive kill you get a critical chance penalty. You also Fire once at every visible enemy. 5 turn cooldown.

Overall: This shuold make the Archon more worth buying and useing, as well they fit his type of ideal, a mystic killer.