XCOM 2
Playable Aliens - (Not LW Compatible)
Chryssalid Feedback & Suggetions
Note: Please, note that this is my personal experience and thoughts, of the mod, and if you have something to say, stay cvil. Also yes, my spelling is ♥♥♥♥

Hello Eveyone!

So, I've finally got around playing XCOM 2 and the first Mod I Installed was this, in result I so I've play-tested each alien and I'll provide infomaiton and feedback on the following.

Pre-Powers: Burrow, Unburrow, Chryssalid Slash, Chryssalid Poison

Chryssalid: I love the Chryssalid, such cute little guys I find, but his powers are pertty much one tree, and I feel this needs to change. We need him to be as fearful, as the others are.

Weapon: N/A

Powers: So, here is the ideal rework.

Solider: A stronger and more fornt-line Chryssalid, all about dealing high damage, with his claws & killing outright, rather then breeding.

1.Striker : All attacks, now deal +10 Damage, but your attacks can no longer infect your targets. (passive)

2. Annihilation: Free attacks on enemies that enter or attack from melee range. (passive)

3.Chittering Speed: If you score one or more kills on your turn, you are granted a single bonus move. (passive)

4. Chitinous Cuticle: Deal +10 extra damage on all meele attacks and never miss (passive)

5.Untouchable: Same As Ranger.

6. Reaper: Same As Ranger.

Breeder: A breeder Chryssalid type, she is able to spawn more cocoons and can manmiplate them. She has low damage but high def.

1. Refined Cocoon: All coccons that this unit, makes, are fully armored and are harder to kill. (Passive)

2. Elemental Strike: All attacks, now deal Fire/Acid and Toxin damage. For each strike. 2 trun cooldown.

3. Armored Chitinous: Gain a extxa point of armor and this unit can not be cirtted. (Passive)

4. Reflexed Birth: All Cocoons now spawn more Chryssalids, rather then 3.

5.Untouchable: Same As Ranger.

6. Chittering Speed: If you score one or more kills on your turn, you are granted a single bonus move. (passive)

Overall: Not much came to mind for the Chryssalid, I am afaird, I'm sure someone can do better.
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Showing 1-1 of 1 comments
Lady Steelheart 22 Dec, 2016 @ 10:35pm 
So you are suggesting letting the Chryssalid should deal +20 damage by the time you reach the bottom of the tree? I think that's a little overkill. Few enemies ever get over 16 health, even on harder difficulties. Your suggesting giving a blitzer alien the ability to deal 25+ damage per attack to a single target.

In my humble opinion, I think that the Chryssalid should be like the Berserker. Unrecruitable.
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Showing 1-1 of 1 comments
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