XCOM 2
Playable Aliens - (Not LW Compatible)
gdesign95 5 Oct, 2016 @ 4:21pm
Playable Aliens Long War Integration?
this is more of a question but is there a plan to add Long War integration (three skill trees instead of two) I love to play with Long War but my aliens always seem significantly weaker by the end of the campaign even if they are max level. feel free to discuss ideas for a Long War version in this discussion as I have some ideas but would like to see whether there is even interest in this before spending the time making the Wall of Text that it would be to show them
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Showing 1-4 of 4 comments
AurenKarach 6 Oct, 2016 @ 10:08am 
Of course there is interest. There is however the problem of them becoming OP. Imagine a Sectopod with three skill trees, all of them comparable to its power... It can be done, but it requires A LOT of balancing.

It's easier for sectoids and chryssalids, for example. The chryssalid skill tree is already quite good. If it was to be divided into three, I'd say one tree could focus on poison + better cocoons, another one could implement melee ablities similar to those of the shinobi and samurai classes, and the third tree could be a simple scout: +1 sight, reduced reduction range, reduced burrowing cool down, a kind of chryssalid that would be fit for striking often and scouting ahead rather than one-shotting enemies.

But that's just a thought.
The Dreamer  [developer] 6 Oct, 2016 @ 1:09pm 
Perhaps in the future, but for now, just getting two decent abilities to chose from on each level is enough of a challenge as is, so such an integration is unlikely for the time being.
gdesign95 13 Oct, 2016 @ 4:01pm 
thanks I love the mod and am watching the changes with interest as the idea of turning your foes into allies is lways an interesting one if I had a better grasp on the modding tools I would look into doing the conversion myself but alas I am not there... yet.
AshHill07 15 Oct, 2016 @ 3:30am 
What about weapons and such from long war?
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