XCOM 2
Playable Aliens - (Not LW Compatible)
Playable Aliens Feedback
Hay Devs!, so finaily I have pulled myself around and downloaded the mod, and I have to say, on paper, of the testing I have done, I am already Impressed. So I'll give my small feedback below and update it once, I played them out fully, of each alien.

Pro Feedback:

Well done, great job all around, the aliens fit well inside and their skill trees seem wonderful, I was a bit wrroied at first, that this whuold be too OP, but now it seems its great,

Viper: Wonderful, I love how she has built in Armor & Weapon, fits her well, without forceing you to use nomral solider weapons. Her skills are wonderful as well. I am all over that she can blend into the ADVENT soliders. (Best skill ever, I want this a solider power, for who wear ADVENT Armor).

MEC: Wonderful, as well nice skills all around, Fixs well as well. Same feeligns for the Viper, I am all over the MECs skills, Healing in battle, removeing armor sherding, etc. Hacking into ADVENT, to tank up. All great.

Muton: It seems all his skills are nomral so far, besides his meele on his gun, tho it is a Muton.

Codex: I am all over her, as well, Great skills all around, however some new ones whuold be nice, on top of what she can do. PSI bubble and Telport (I don;t kown if she can clone tho, not played tested them, only just built them and looked them up).

For the rest, I yet to test them out, but so far I am so impressed, haveing a sexy viper on my team, put a huge smile to my face.



Con Feedback: There is some flaws I have with this mod, and I'll adress them brlow with a suggetion topic posted soon.

1. Alien Full Ranked?: Now Im unsure if this was due to my Playrought or another mod I have (I have a crap ton, I need to sort out) But do the aliens ment to be fully ranked almsot, from the get-go?, or is this a bug or my end of the issue?.

2. Carbon Copy Skill Trees: I am all over the new Skills, for the Viper/Codex and MEC, still yet to try the others. But I feel that they chuold do with some more.



BUGS: So right now, from how I play tested I noticed 3 bugs:

1. Muton Blocks the 2nd skill tree, UI

2. Aliens can not be loaded into the Crh Pool (still show as soliders)



I have yet to noice any bugs, but I will update this topic if I find more.


I hope you enjoyed my Feedback, and I'll be updateing this once I get around, doing a full LP.
If it whuold a favor to someone, can they post or send my screenshots of the Crysltiald and Berkskaer and Automortron skill trees?.



Thank you



Legion

Last edited by Circle of Psi; 16 Jun, 2016 @ 8:37am
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Showing 1-15 of 16 comments
ArkonisAelir 16 Jun, 2016 @ 11:21am 
I've noticed that all the aliens start as Majors too. If I had to guess, it's so they start with a good amount of health and powers to make them more unique than normal soldiers.

EDIT: Also, I don't have any pics right now, but I know at least one of the Berserker Colonel skills is the Maw of Hell flamethrower-y thing. Might be in both spaces like the Chryssalid skills, don't quite remember.

EDIT 2: As for bugs, if an alien tries to hack something, the hacking GUI doesn't come up. Not too major, just keep pressing enter and the hack goes as normal. You just won't be able to see bonuses or hack chance.
Last edited by ArkonisAelir; 16 Jun, 2016 @ 11:26am
Kamen Rider Nexus 16 Jun, 2016 @ 1:48pm 
I think for the thing where the aliens start at another rank, I think they're supposed to rank with the character, whether it's based on your current highest-ranked soldier or based on how 'long' it's been since the start of the game, I don't know: my aliens are currently starting as Lieutenants, but I'm suspecting that as I go, I'll eventually be getting aliens that are a MUCH higher rank...

...Then again, that's just me guessing, I don't know for sure...
Kriiden  [developer] 16 Jun, 2016 @ 2:33pm 
The reason they are starting a higher rank is because they are created one rank lower then your highest soldier. So, if you have a max ranked soldier, they will spawn as majors.
Kriiden  [developer] 16 Jun, 2016 @ 2:35pm 
Also, please be aware that many things are still broken, and won't likely be fixed for awhile. Any fixes we make will most likely clash with Shen's DLC.
ArkonisAelir 16 Jun, 2016 @ 9:06pm 
I got screenshots of the skill trees for Viper and Chryssalid, but I've got no idea how to put them in a post without a huge link. Anyone got tips?
ArkonisAelir 17 Jun, 2016 @ 3:58am 
All of the Chryssalids I've had have had the same skills in both columns. No idea why.
Tyler 17 Jun, 2016 @ 6:38am 
Wait this mod allows you to have a codex aswell, is there a special requirement for them because i have the others unlocked
ArkonisAelir 17 Jun, 2016 @ 7:14am 
Originally posted by Legion Prime:
It sure does!, just kill the codex and do the Aotosupites on her and boom you shuold get it!

I would assume the Codex Autopsy is the one in the Shadow Chamber? Because a Codex Brain Autopsy isn't showing up as normal research.
Last edited by ArkonisAelir; 17 Jun, 2016 @ 7:14am
Kriiden  [developer] 17 Jun, 2016 @ 12:16pm 
The Codex was a "Surprise" Dreamer wanted to throw in, especially since it isn't AS buggy as the rest of the current aliens. Also, about the Chrys: We made them have the same skills on both tree's because we just wanted to push the alien itself out. At the time, before the dlc broke everything, was to polish and then move onto the Chrys. Then the Muton. Now, it's whomever wants to fix what.
Last edited by Kriiden; 17 Jun, 2016 @ 12:30pm
Goldobsidian 28 Jul, 2016 @ 5:20pm 
From the looks of things, this mod is compatable with Sassy Vipers, Which is amazing. Though I am slightly disapointed to see the customizeable colors for the vipers disappear. Hope they make a apperance later on or the armor/weapon becomes customizeable to some degree. ^.^ Keep up the good work, still my most favorite mod for Xcom.
zoominator 29 Aug, 2016 @ 4:18am 
Could you make it possible to take in advent forces as recruits if you use the domination skill? Would make it more balanced if you just want the mod for that one way of getting enemies as friendlys.
Yellow 13 11 Sep, 2016 @ 9:59pm 
While I haven't used them a lot, I've noticed this with the archons: They are LOUD when they're in the skyranger and a little afterwards into the mission. Reloading the save fixes this but still...
LeoArcticaa 24 Nov, 2016 @ 4:15am 
I do not know if this is the correct place to post this but I have a suggestion for the this mod.

I know you have given the aliens (the ones that can do it) the ability to Hunker Down, it works fine but they aliens go into the T-Shape stance when they do.

Perhaps you guys could use their panicing stance animation to fill in for that. It does make them look like they are trying to hide.

Just a thought, what do you think?

Great mod as always btw :P Keep up the good work.
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Showing 1-15 of 16 comments
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