XCOM 2
Playable Aliens - (Not LW Compatible)
BUGS: 23/06/2016
Aliens Do Not Show Up On Crh-Pool: This is a bug that I have noticed, the Crh pool can load their class's but do not show up, nor can be saved in the Crh Pool, I want my Aliens in the Chr pool.


Viper Weapon Upgrade Bug: Teir Weapon Upgades do not work on the Viper, she can not equip other weapons.

MEC Armor Upgrade: Uphon upgradeing Armor, the MEC'S Armor is remvoed and can not be replaced.


Can not Costomize Aliens: Ungoing Fix



MORE WILL BE ADDED ONCE FOUND:
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Showing 1-6 of 6 comments
saximaphone 29 Jun, 2016 @ 4:07pm 
What happens if you equip a class to a normal soldier then?
Psider 30 Aug, 2016 @ 6:18pm 
SPARK are no longer repaired (you can set them for repair, but nothing happen), making them useless. Also the proving ground project to create the aliens appear 2 time each in the foundry and give 2 time the pop-up when unlocked
Last edited by Psider; 30 Aug, 2016 @ 6:30pm
saximaphone 30 Aug, 2016 @ 8:45pm 
I used to have the problem with 2 of them showing up, but that is since gone in my game.
I just noticed this last playthrough the inability to repair SPARKS (Kind of).
Sparks will SOMETIMES be repaired over time. It is a bug that fixes and unfixes itself.

It might not have anything to do with this mod though.
What other mods do you have?
Psider 30 Aug, 2016 @ 9:29pm 
the long war studio mods, the tank, field medic, spy and samurai class, the stop wasting my time , the bio troops mod and the grimy's loot mods. The rest is cosmetic stuffs and voice packs
saximaphone 31 Aug, 2016 @ 12:56am 
I have Field Medic, Samurai, Bio Troops, and Loot Mod from your list there.
Strange things are happening with the Bio Troops Mod lately. Try running a game without that and see what happens.

I found that sometime it WILL and sometimes WON'T repair. But it shouldnt have anything to do with this mod. It's run fine up untill my last playthrough which added a few mods including Bio Troops and SPARK classes.
Spore Cannon 23 Oct, 2017 @ 7:46pm 
I have another bug: When an XCOM chryssalid makes a cocoon, the cocoon disappears and becomes completely unusable.
Last edited by Spore Cannon; 23 Oct, 2017 @ 7:46pm
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Showing 1-6 of 6 comments
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