XCOM 2
Playable Aliens - (Not LW Compatible)
Xavius 3 Jul, 2016 @ 4:50pm
Delightful new bug with the Bugs!
Found an interesting bug with Chryssalids and the Evac-based missions (such as 'destroy the facility' missions)
Speccifically, the chryssalid spawn your venom creates counts as a non-evac'd soldier, and as such will prevent you from ending the missions if it doesn't have a 'force quit' timer on it, and leave you unable to exit the mission without simply quitting and re-loading from an earlier mission.
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Xavius 29 Jul, 2016 @ 10:12am 
Ran into a NEW issue; Chryssalid poison no longer seems to result in Chryssalid Coccoons during missions anymore, completely removing the greatest thing about them.
As well, if there was some way to make Chryssalids have reduced detection radius or even able to bypass it entirely for a turn or two at a time, that'd be an amazing ability to have.
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