XCOM 2
Playable Aliens - (Not LW Compatible)
Retropolis 25 Jul, 2016 @ 12:53pm
BUGS: All about the Berserker...
I've been playing this mod for quite some time (one of my favourites on the workshop!), and with the great "clean-up" of the mod's most notable bugs likely being the first priority after adding the Gatekeeper, i've been tinkering about with the available classes to raise awareness on bugs that may go unnoticed, and my current study has been about the Berserker's behaviour in this mod...

Here are a list of notable issues with the current Berserker, some that may already be known, I will be adding to it as I go along if needed:

1. What even is the "Maw of Hell" weapon? I suppose it's a placeholder primary weapon on a melee-only class, but abilities in the Big B's skill tree like Shredder don't apply to her fists, but only this unusable Firebreath attack, at least, that's what the files call it. I'm not sure if it's supposed to be usable, but why else would it be there?

2. This bug I noticed a while back, but I've only now thought of a possible reason for it. Whenever you start a misson in concealment, as soon as a berserker moves, the entire squad gets revealed, regardless of enemy activity. I've yet to see if this effects Phatom rangers.
I think this may have something to do with the berserker's environmental destruction, only where every step acts like a broken window, and I don't get any indication before I move telling me that concealment will break.

2.5(?). I'll get back to this point when I go through the entire skill tree, as I remember Run and Gun being ineffective as the Berserker couldn't use her Punch attack after using Run and Gun, even if her target was right next to her. But her tree has been updated since, and I can't confirm that issue still exists.

As always, keep up the OUTSTANDING work on this lovely mod, and I am all but ready to do what I can to make it better, even if it's limited to just pointing out bugs, but that's something at least.